Unofficial alpha 65, weekly build

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Jeff
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Unofficial alpha 65, weekly build

Post by Jeff » Mon Feb 08, 2010 11:07 pm

The unofficial, alpha 65 leaked build is here!

A "leaked build" is when John and I grab the latest SVN build and package it up for you guys. It has a ton of known bugs, so don't worry if it doesn't work for you. It is not condoned by David and Aubrey but we want to keep you guys in the loop and give you stuff to play with regularly! Please report bugs in our Trac system!

*NOTE* Please remember that these are unofficial alphas and they do not represent a finished product. They are not even polished builds, just straight up raw development dumps not intended for public consumption.

New in this version: (see blog)

To download the alpha, use one of these links (please use the mirrors!)

Win: slow original fast mirror 1 fast mirror 2
Mac: slow original fast mirror 1 fast mirror 2

Let me know how the mirrors are working for you -- they are graciously provided by Mow and should provide much faster download speeds. They will also save us a lot of money. :D

Subscribe to the dev blog!

Note! No PPC, 10.4 Tiger, or Linux support at the moment -- we are waiting on Awesomium for these. AJS says that Linux support is on the horizon, but we cannot make any concrete estimates for it. In the meantime, we are Wine compatible.

a_bloke_101
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Re: Unofficial alpha 65, weekly build

Post by a_bloke_101 » Mon Feb 08, 2010 11:19 pm

AWESOME can't wait to get this one guys I'm thinking of making a map with this one.

Ottster
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Re: Unofficial alpha 65, weekly build

Post by Ottster » Tue Feb 09, 2010 2:19 am

I get an invalid file for the mac fast mirror 2 =[
mirror 1 works though

Mow
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Re: Unofficial alpha 65, weekly build

Post by Mow » Tue Feb 09, 2010 2:53 am

I have fixed mirror 2.

Ottster
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Re: Unofficial alpha 65, weekly build

Post by Ottster » Tue Feb 09, 2010 3:04 am

well done =]

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merlin1991
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Re: Unofficial alpha 65, weekly build

Post by merlin1991 » Tue Feb 09, 2010 11:35 am

Terrain compilation is still not working, I WANT IT BACK :evil:

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Endoperez
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Re: Unofficial alpha 65, weekly build

Post by Endoperez » Tue Feb 09, 2010 12:04 pm

/Data/scripts/ascharmovement.as - this tells how fast a character moves, and what animations it uses when it's not moving, when it's moving slowly, or when it's moving fast
/Data/scripts/aschar.as - if you want the main character to obey your commands, add GetInputKey() functions here
/Data/scripts/ascharother.as - if you want the OTHER character to obey your commands, add stuff here.

Oh, and when there's an error in a script, it doesn't mention WHICH script has the problem.

Toby
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Re: Unofficial alpha 65, weekly build

Post by Toby » Tue Feb 09, 2010 12:53 pm

Lets hope that this alpha works for me, unlike A64.

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Kompatriot
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Re: Unofficial alpha 65, weekly build

Post by Kompatriot » Tue Feb 09, 2010 4:47 pm

I got the same error as last time:

Image

-- Coco --
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Re: Unofficial alpha 65, weekly build

Post by -- Coco -- » Wed Feb 10, 2010 6:21 am

hi!

It works perfectly 8)
But I want to know some informations... :-°

Is normal that I can't save any item I've just "builded" (with another items) by pushing the "save item" button ?! :shock:

I've find a way to resolve this problem : I save the entire map!
But in this case, how can I pass my items from a map of the a59 version to the a65 version ? :shock:

Thank you for any answer to my question :) (and sorry for my english :mrgreen: )

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Johannes
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Re: Unofficial alpha 65, weekly build

Post by Johannes » Wed Feb 10, 2010 12:15 pm

As with the last few weeks, pressing 8 for robbert causes the program to crash on my mac...

Ah well, there's always next week.

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zamzx zik
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Re: Unofficial alpha 65, weekly build

Post by zamzx zik » Wed Feb 10, 2010 12:17 pm

ah jo, I came to report the same bug on my mbp (But it works fine on Hale's imac :( )
also the plain hills map runs at 0 fps, while other maps run at a more reasonable 50 fps.


*EDIT* It also works on a different model of imac my brother uses. So it seems to be specific to the MBP.

wasdfe
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Re: Unofficial alpha 65, weekly build

Post by wasdfe » Wed Feb 10, 2010 10:53 pm

um whenever i click on the rabbot symbol the program just quits there is no error report or anything :evil:

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Endoperez
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Re: Unofficial alpha 65, weekly build

Post by Endoperez » Thu Feb 11, 2010 2:00 am

wasdfe wrote:um whenever i click on the rabbot symbol the program just quits there is no error report or anything :evil:
Many people have a problem with the Rabbot, probably linked to shaders or something. We REALLY need thread called "THIS IS THE LIST OF KNOWN BUGS - check this first".

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Johannes
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Re: Unofficial alpha 65, weekly build

Post by Johannes » Thu Feb 11, 2010 3:06 am

Endoperez wrote:
wasdfe wrote:um whenever i click on the rabbot symbol the program just quits there is no error report or anything :evil:
Many people have a problem with the Rabbot, probably linked to shaders or something. We REALLY need thread called "THIS IS THE LIST OF KNOWN BUGS - check this first".
We do! It's a stickied thread called the Overgrowth Bug Depot. ;)
Last edited by Johannes on Thu Feb 11, 2010 1:35 pm, edited 2 times in total.

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