Unofficial alpha 65, weekly build
Unofficial alpha 65, weekly build
The unofficial, alpha 65 leaked build is here!
A "leaked build" is when John and I grab the latest SVN build and package it up for you guys. It has a ton of known bugs, so don't worry if it doesn't work for you. It is not condoned by David and Aubrey but we want to keep you guys in the loop and give you stuff to play with regularly! Please report bugs in our Trac system!
*NOTE* Please remember that these are unofficial alphas and they do not represent a finished product. They are not even polished builds, just straight up raw development dumps not intended for public consumption.
New in this version: (see blog)
To download the alpha, use one of these links (please use the mirrors!)
Win: slow original fast mirror 1 fast mirror 2
Mac: slow original fast mirror 1 fast mirror 2
Let me know how the mirrors are working for you -- they are graciously provided by Mow and should provide much faster download speeds. They will also save us a lot of money.
Subscribe to the dev blog!
Note! No PPC, 10.4 Tiger, or Linux support at the moment -- we are waiting on Awesomium for these. AJS says that Linux support is on the horizon, but we cannot make any concrete estimates for it. In the meantime, we are Wine compatible.
A "leaked build" is when John and I grab the latest SVN build and package it up for you guys. It has a ton of known bugs, so don't worry if it doesn't work for you. It is not condoned by David and Aubrey but we want to keep you guys in the loop and give you stuff to play with regularly! Please report bugs in our Trac system!
*NOTE* Please remember that these are unofficial alphas and they do not represent a finished product. They are not even polished builds, just straight up raw development dumps not intended for public consumption.
New in this version: (see blog)
To download the alpha, use one of these links (please use the mirrors!)
Win: slow original fast mirror 1 fast mirror 2
Mac: slow original fast mirror 1 fast mirror 2
Let me know how the mirrors are working for you -- they are graciously provided by Mow and should provide much faster download speeds. They will also save us a lot of money.
Subscribe to the dev blog!
Note! No PPC, 10.4 Tiger, or Linux support at the moment -- we are waiting on Awesomium for these. AJS says that Linux support is on the horizon, but we cannot make any concrete estimates for it. In the meantime, we are Wine compatible.
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- Posts: 25
- Joined: Sat Aug 15, 2009 9:44 pm
- Location: In a blimp high above you, (yes I can see you right now)!
Re: Unofficial alpha 65, weekly build
AWESOME can't wait to get this one guys I'm thinking of making a map with this one.
Re: Unofficial alpha 65, weekly build
I get an invalid file for the mac fast mirror 2 =[
mirror 1 works though
mirror 1 works though
Re: Unofficial alpha 65, weekly build
I have fixed mirror 2.
Re: Unofficial alpha 65, weekly build
well done =]
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- Posts: 18
- Joined: Mon Oct 19, 2009 11:00 am
Re: Unofficial alpha 65, weekly build
Terrain compilation is still not working, I WANT IT BACK
Re: Unofficial alpha 65, weekly build
/Data/scripts/ascharmovement.as - this tells how fast a character moves, and what animations it uses when it's not moving, when it's moving slowly, or when it's moving fast
/Data/scripts/aschar.as - if you want the main character to obey your commands, add GetInputKey() functions here
/Data/scripts/ascharother.as - if you want the OTHER character to obey your commands, add stuff here.
Oh, and when there's an error in a script, it doesn't mention WHICH script has the problem.
/Data/scripts/aschar.as - if you want the main character to obey your commands, add GetInputKey() functions here
/Data/scripts/ascharother.as - if you want the OTHER character to obey your commands, add stuff here.
Oh, and when there's an error in a script, it doesn't mention WHICH script has the problem.
Re: Unofficial alpha 65, weekly build
Lets hope that this alpha works for me, unlike A64.
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- Joined: Fri Jan 08, 2010 12:30 am
Re: Unofficial alpha 65, weekly build
I got the same error as last time:
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- Joined: Fri Jan 08, 2010 4:04 pm
- Location: France
Re: Unofficial alpha 65, weekly build
hi!
It works perfectly
But I want to know some informations... :-°
Is normal that I can't save any item I've just "builded" (with another items) by pushing the "save item" button ?!
I've find a way to resolve this problem : I save the entire map!
But in this case, how can I pass my items from a map of the a59 version to the a65 version ?
Thank you for any answer to my question (and sorry for my english )
It works perfectly
But I want to know some informations... :-°
Is normal that I can't save any item I've just "builded" (with another items) by pushing the "save item" button ?!
I've find a way to resolve this problem : I save the entire map!
But in this case, how can I pass my items from a map of the a59 version to the a65 version ?
Thank you for any answer to my question (and sorry for my english )
Re: Unofficial alpha 65, weekly build
As with the last few weeks, pressing 8 for robbert causes the program to crash on my mac...
Ah well, there's always next week.
Ah well, there's always next week.
Re: Unofficial alpha 65, weekly build
ah jo, I came to report the same bug on my mbp (But it works fine on Hale's imac )
also the plain hills map runs at 0 fps, while other maps run at a more reasonable 50 fps.
*EDIT* It also works on a different model of imac my brother uses. So it seems to be specific to the MBP.
also the plain hills map runs at 0 fps, while other maps run at a more reasonable 50 fps.
*EDIT* It also works on a different model of imac my brother uses. So it seems to be specific to the MBP.
Re: Unofficial alpha 65, weekly build
um whenever i click on the rabbot symbol the program just quits there is no error report or anything
Re: Unofficial alpha 65, weekly build
Many people have a problem with the Rabbot, probably linked to shaders or something. We REALLY need thread called "THIS IS THE LIST OF KNOWN BUGS - check this first".wasdfe wrote:um whenever i click on the rabbot symbol the program just quits there is no error report or anything
Re: Unofficial alpha 65, weekly build
We do! It's a stickied thread called the Overgrowth Bug Depot.Endoperez wrote:Many people have a problem with the Rabbot, probably linked to shaders or something. We REALLY need thread called "THIS IS THE LIST OF KNOWN BUGS - check this first".wasdfe wrote:um whenever i click on the rabbot symbol the program just quits there is no error report or anything
Last edited by Johannes on Thu Feb 11, 2010 1:35 pm, edited 2 times in total.