Overgrowth Wiki

A secret forum for people who preorder Overgrowth!
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Conner36
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Re: Overgrowth Wiki

Post by Conner36 » Fri Jun 17, 2011 4:37 am

The category list is now more organized http://wiki.wolfire.com/index.php/Category:Categories
  1. Art (10 members)
  2. Black Shades (2 members)
  3. Black Shades Templates (2 members)
  4. Categories (9 members)
  5. Cats (4 members)
  6. Characters (6 members)
  7. Combat (85 members)
  8. Combo (4 members)
  9. Disarm (3 members)
  10. Dogs (2 members)
  11. Duplicate (2 members)
  12. Editing (61 members)
  13. FAQs (4 members)
  14. Fan Art (1 member)
  15. Formatting (6 members)
  16. GL Fighters (2 members)
  17. Games (7 members)
  18. Headers (6 members)
  19. Help (5 members)
  20. Icons (27 members)
  21. Improvement Needed (51 members)
  22. Improvement Needed Templates (6 members)
  23. Javascript (1 member)
  24. Jeff was Bored (2 members)
  25. Knife (13 members)
  26. Lightning's Shadow (4 members)
  27. Lightning's Shadow Templates (1 member)
  28. Lore (6 members)
  29. Lugaru (114 members)
  30. Lugaru Templates (2 members)
  31. Main Template (6 members)
  32. Map Editing (4 members)
  33. Modding (14 members)
  34. No Content (8 members)
  35. Overgrowth (112 members)
  36. Portals (5 members)
  37. Rabbits (5 members)
  38. Random (10 members)
  39. Rats (2 members)
  40. ReDo (4 members)
  41. Reversal (5 members)
  42. SPF (6 members)
  43. Screen Shots (6 members)
  44. Staff (9 members)
  45. Stealth Kill (5 members)
  46. Strategy (3 members)
  47. Stub (25 members)
  48. Sword (8 members)
  49. Templates (27 members)
  50. Textures (2 members)
  51. Tutorials (28 members)
  52. Weapons (16 members)
  53. Wiki Contributors (4 members)
  54. Wiki Navigation (12 members)
  55. Wings3D (4 members)
  56. Wolfire (7 members)
  57. Wolves (4 members)
  58. Wrong Name (3 members)

Deadman
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Re: Overgrowth Wiki

Post by Deadman » Mon Jun 20, 2011 4:43 am

hi,
just to make a little question.
Can somebody make a refresh for the wiki animation to now how i could make some very cool animation like POP (prince of persia) to share them after. And how to make the hurt, if the leegs touch or the elbow etc...
Sry for my english (very BAD)

THX!!!!!

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Conner36
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Re: Overgrowth Wiki

Post by Conner36 » Mon Jun 20, 2011 2:12 pm

Deadman wrote:hi,
just to make a little question.
Can somebody make a refresh for the wiki animation to now how i could make some very cool animation like POP (prince of persia) to share them after. And how to make the hurt, if the leegs touch or the elbow etc...
Sry for my english (very BAD)

THX!!!!!
Just a little advice, if you want anything in the wiki to be done you have to do it yourself.
Feel free to contribute. It's a lot of work right now because the foundations for the wiki aren't finished, but that doesn't mean anyone can't jump in.
ps can you explain
Deadman wrote:to now how i could make some very cool animation like POP (prince of persia) to share them after

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Endoperez
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Re: Overgrowth Wiki

Post by Endoperez » Tue Jun 21, 2011 2:50 am

I did some wiki stuff. There's now a page for special effects and another for Overgrowth modding introduction.

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Conner36
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Re: Overgrowth Wiki

Post by Conner36 » Tue Jun 21, 2011 8:31 am

Endoperez wrote:I did some wiki stuff. There's now a page for special effects and another for Overgrowth modding introduction.
Much appreciated! :)

Deadman
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Re: Overgrowth Wiki

Post by Deadman » Tue Jun 21, 2011 11:18 am

I mean moves like kapoera or some gymnast hight spin jump kick etc... but in the previous alpha you were able to do your own anim and change it in the script. Now it's with blender isn't it? and i want to learn how to change script and how to make new animation to get new moves... I now it's realy long but if you give me some tuto on the net i can learn and understand the language and modificate....

I hope you will understand what i mean ^^
one more time sorry :D

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Endoperez
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Re: Overgrowth Wiki

Post by Endoperez » Tue Jun 21, 2011 1:49 pm

Deadman wrote:I mean moves like kapoera or some gymnast hight spin jump kick etc... but in the previous alpha you were able to do your own anim and change it in the script. Now it's with blender isn't it? and i want to learn how to change script and how to make new animation to get new moves... I now it's realy long but if you give me some tuto on the net i can learn and understand the language and modificate....

I hope you will understand what i mean ^^
one more time sorry :D
You make the animations in Blender 2.56, and export them out using the export scripts included in the alpha. I haven't tested it myself, but I did notice the export scripts don't work with the most recent Blender version.

I think the export script makes the animations as .anm files. To have the attacks working, you have to refer to that .anm in an XML file, and then again to that XML file in the code. You should be able to test it out quickly by replacing e.g. the current roundhouse kick with your custom capoiera kick. If your animations are good, you'll probably get people volunteering to change the code so that they can see your cool new animations in the alpha! :D

It's difficult to give precise information on what to change, because the scripts change every week. One would have to explain the idea and purpose and intent behind the script, and if you are good enough to code a new attack, it's probably faster to pick those things up by reading through the relevant parts in aschar.as any way.

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Conner36
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Re: Overgrowth Wiki

Post by Conner36 » Tue Jun 21, 2011 9:58 pm

How can I limit the amount of content I want to show using the special pages template (ie only 15 recent changes or the most recent change per person)?

poddus
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Re: Overgrowth Wiki

Post by poddus » Fri Jul 01, 2011 7:00 am

philcrumm wrote:If memory serves MediaWiki can only auth against alphanumeric passwords. Are any of the special characters outside of the ASCII charset?
I'm having the same problem. the special chars in my password are in the ASCII charset.

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last
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Re: Overgrowth Wiki

Post by last » Wed Sep 28, 2011 4:59 pm

hey go check it out and feel free to make changes if you really know more than me http://wiki.wolfire.com/index.php/How_t ... figuration

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Conner36
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Re: Overgrowth Wiki

Post by Conner36 » Mon Oct 03, 2011 8:16 am

Thanks for the update last! just added the categories.

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Conner36
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Re: Overgrowth Wiki

Post by Conner36 » Mon Oct 03, 2011 8:16 am

Now we need to implement the tabs... if only I knew how :(

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Aaron
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Re: Overgrowth Wiki

Post by Aaron » Wed Oct 12, 2011 11:41 am

I just finished doing an update to the game config page (sorted everything into a table and reworded most of the content).

http://wiki.wolfire.com/index.php/How_t ... figuration

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last
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Re: Overgrowth Wiki

Post by last » Wed Oct 12, 2011 1:12 pm

Anton made a guid how to get XBox 360 and a PS3 controllers working and what button is what
viewtopic.php?f=13&t=12631#p142250
maybe this should be also in wiki under How to modify the game's configuration / Controller Setup

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Aaron
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Re: Overgrowth Wiki

Post by Aaron » Wed Oct 12, 2011 1:25 pm

last wrote:Anton made a guid how to get XBox 360 and a PS3 controllers working and what button is what
viewtopic.php?f=13&t=12631#p142250
maybe this should be also in wiki under How to modify the game's configuration / Controller Setup
I've added the link to the guide.

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