Project Showoff
Re: Project Showoff
And here it is. My next level. Maybe in future i return to it and edit some more but for now it is finished.
http://ogmods.antonriehl.com/downloads/beach.zip
http://ogmods.antonriehl.com/downloads/beach.zip
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- Posts: 71
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- Location: Irea
Re: Project Showoff
Hey guys, I made an OG movie! it's called Leb's Fate and I want to know what you think!
viewtopic.php?f=13&t=12441#p140643
My project in Sony Vegas is something like this in the end:
viewtopic.php?f=13&t=12441#p140643
My project in Sony Vegas is something like this in the end:
Last edited by AndreDinisCTU on Mon Sep 19, 2011 5:41 am, edited 1 time in total.
Re: Project Showoff
That's pretty damn epic.
...though I didn't know rabbits had gunpowder technology.
Maybe it's a rat in the tower.
...though I didn't know rabbits had gunpowder technology.
Maybe it's a rat in the tower.
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- Location: Sweden
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Re: Project Showoff
Indeed awesome video!AndreDinisCTU wrote:Hey guys, I made an OG movie! it's called Leb's Fate and I want to know what you think!
viewtopic.php?f=13&t=12441#p140643
Nice job!
Re: Project Showoff
Here is a preview of my next project
It is basecly how i make my OG terrains with L3DT.
I am planning to finish this terrain and then somehow edit all my timelapse videos into nice tutorial style video so everyone who wants to make terrains for OG can learn it from there.
It is basecly how i make my OG terrains with L3DT.
I am planning to finish this terrain and then somehow edit all my timelapse videos into nice tutorial style video so everyone who wants to make terrains for OG can learn it from there.
Re: Project Showoff
Nice job on the video mate
The terrain building looks awesome. Lookin forward to the tutorial (:
The terrain building looks awesome. Lookin forward to the tutorial (:
Re: Project Showoff
Very interesting last, thanks!
A tutorial on the final import into OG would be fantastic, it seems to me that it should also be possible to sculpt the landscape in blender, which would be my preferred choice
A tutorial on the final import into OG would be fantastic, it seems to me that it should also be possible to sculpt the landscape in blender, which would be my preferred choice
Re: Project Showoff
First map, mainly just for shape and jumping around in a castle-like environment. It's scalable too
viewtopic.php?f=13&t=12569
viewtopic.php?f=13&t=12569
Re: Project Showoff
i made no death mini mod. warning it will replace aschar.as file so my blood mod will be broken if you are useing that.
viewtopic.php?f=13&t=12567&sid=f760399b ... aa#p141584
viewtopic.php?f=13&t=12567&sid=f760399b ... aa#p141584
Re: Project Showoff
I remade the first four challenges in Lugaru.
This is compatible with Anton's Main Menu mod, you just need to have it installed before you install these challenges.
Includes four levels, shadow maps, ambient occlusion maps, navigation meshes, converted textures and a few custom objects and one custom texture.
Download
Extract the .zip file to your main Overgrowth folder (Usually located at C:\Program Files\Wolfire\Overgrowth\)
All feedback is appreciated!
This is compatible with Anton's Main Menu mod, you just need to have it installed before you install these challenges.
Includes four levels, shadow maps, ambient occlusion maps, navigation meshes, converted textures and a few custom objects and one custom texture.
Download
Extract the .zip file to your main Overgrowth folder (Usually located at C:\Program Files\Wolfire\Overgrowth\)
All feedback is appreciated!
Last edited by ZramuliZ on Fri Sep 30, 2011 4:34 pm, edited 1 time in total.
Re: Project Showoff
ZramuliZ wrote:I remade the first four challenges in Lugaru.
This is compatible with Anton's Main Menu mod, you just need to have it installed before you install these challenges.
Includes four levels, shadow maps, ambient occlusion maps, navigation meshes, converted textures and a few custom objects and one custom texture.
Download
Extract the .zip file to your main Overgrowth folder (Usually located at C:\Program Files\Wolfire\Overgrowth\)
All feedback is appreciated!
Oh man!!! These are sweet!!! I will play them over and over (again...)
My one concern is that your link isn't quite right... it should be something like: http://ogmods.antonriehl.com/downloads/ ... lenges.zip
I will be adding these maps to the main menu mod very very soon as a permanent addition!
(And for those of you that don't know already, I've made a site where you can host your mods for OG, http://ogmods.antonriehl.com ... that way, no mediafire and the like...)
Re: Project Showoff
Really cool map pack. i reallt liked that you added knives in, but to bad that we can't use them right now.
Re: Project Showoff
Glad you two liked it
And thanks for hosting Anton!
And thanks for hosting Anton!
Will you be including the shadow maps and navmesheshes in your mod?ariehl wrote: I will be adding these maps to the main menu mod very very soon as a permanent addition!
Re: Project Showoff
The plan is to add those in the future for all maps... I just haven't had time to make them all for all the different maps... Once I do, I'll include it in an update. (I might be able to crowd source this too, if people want to help...)ZramuliZ wrote:Glad you two liked it
And thanks for hosting Anton!Will you be including the shadow maps and navmesheshes in your mod?ariehl wrote: I will be adding these maps to the main menu mod very very soon as a permanent addition!
(Oh, and happy to host! )
Aesops Challenge
I release: Aesop's Challenge (one of my cats is named Aesop)
The story is: Actually there is none. The colors are completely random, and have no meaning of clanship or brotherhood or such.
Your goal: Get to the ground without dying(or cheating using a debug key). The ground is the large, tan block below you, not the actual ground.
Pictures:
If you read the little picture captions, or saw the first picture, you will know that this is very computer intensive. If you have a good computer, however, it should run fine, like it does on my desktop.
The File: Do well with this. Especially you, Anton.
The story is: Actually there is none. The colors are completely random, and have no meaning of clanship or brotherhood or such.
Your goal: Get to the ground without dying(or cheating using a debug key). The ground is the large, tan block below you, not the actual ground.
Pictures:
If you read the little picture captions, or saw the first picture, you will know that this is very computer intensive. If you have a good computer, however, it should run fine, like it does on my desktop.
The File: Do well with this. Especially you, Anton.