[Map] Forsaken Outpost
[Map] Forsaken Outpost
This is my first level. I learned a lot about the editor's limitations. Please give me some feedback on this.
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- forsakenpost.png (60.38 KiB) Viewed 2947 times
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- forsakenoutpost.xml
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Last edited by Divadrr on Tue Feb 19, 2013 11:33 pm, edited 1 time in total.
Re: (level) Forsaken Outpost
when I open it said
"Mismatched number of vertices in: Data/Models/Environments/cat_props/banner.obj_UV2"
can't open it.
"Mismatched number of vertices in: Data/Models/Environments/cat_props/banner.obj_UV2"
can't open it.
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- Posts: 281
- Joined: Tue Dec 06, 2011 12:11 am
- Location: Northern Colorado
Re: (level) Forsaken Outpost
Wow, what a fantastic level! Every city/settlement looks incredibly realistic, and that's awesome how you made use of such a large area with obvious direction of where to go without spoiling anything beforehand.
The text for the characters is too long to be displayed properly, but I have a feeling that's something that might be changed in the future- maybe scrolling text.
The level lags just a bit on my computer, but it was definetly playable anyways.
Nice work!
The text for the characters is too long to be displayed properly, but I have a feeling that's something that might be changed in the future- maybe scrolling text.
The level lags just a bit on my computer, but it was definetly playable anyways.
Nice work!
Re: (level) Forsaken Outpost
Very nice first level you made, it is a bit laggy but I can still play a bit. I love realistic looking levels like this one, I also like how things are a bit spread out, not just all in one part of the whole map. ![Very Happy :D](./images/smilies/icon_biggrin.gif)
![Very Happy :D](./images/smilies/icon_biggrin.gif)
Re: (level) Forsaken Outpost
The easiest fix for this problem is you go and find this file in Data/Models/Environments/cat_props/ folder and first make a backup from this file and then you delete the original so the game will generate a new one into temp folder.elegaro wrote:when I open it said
"Mismatched number of vertices in: Data/Models/Environments/cat_props/banner.obj_UV2"
can't open it.
The backup file is there to make sure that deleting the original file removes the problem for you. When it didn't you should rename the backup file back into the original, but when deleting the original file helped you can delete the backup file also.
Re: (level) Forsaken Outpost
Thanks for the feedback. Maybe someone noticed that the shop owner asks you to deliver a sack to this brother. I couldn't find the sack with animation, so I didn't place it. Maybe I just overlooked it in the O2, or maybe there's another way to load the interactive sack. I'll fix this and reload the level if someone can help.
Re: (level) Forsaken Outpost
cheers!!!last wrote:The easiest fix for this problem is you go and find this file in Data/Models/Environments/cat_props/ folder and first make a backup from this file and then you delete the original so the game will generate a new one into temp folder.elegaro wrote:when I open it said
"Mismatched number of vertices in: Data/Models/Environments/cat_props/banner.obj_UV2"
can't open it.
The backup file is there to make sure that deleting the original file removes the problem for you. When it didn't you should rename the backup file back into the original, but when deleting the original file helped you can delete the backup file also.
Now I can open it...
by the way....awesome level....so much detail.
Re: (level) Forsaken Outpost
Could you elaborate on the limitations? I might make a level some time, and knowing these could fix a lot of issues before they really exist.Divadrr wrote:This is my first level. I learned a lot about the editor's limitations. Please give me some feedback on this.
Re: (level) Forsaken Outpost
I suggest you make your levels simple until the game is updated significantly. Loading objects is not a problem, you can place as many objects as you want with hardly any slow down. When you start to add AI and hotspots the editor begins to act unpredictably. However, if you don't place too many AI in one spot, but rather spread them out in a level, it can prevent slow down. Avoid using ctrl-z as much as possible, it's better to just delete an object and reload it. I found that saved grouped items can cause problems when you press ctrl-z, they usually disappear and cause the editor to crash. If you use the display text be aware that some punctuation can't be used, for example question marks. Also, save the level frequently. I hope this helps.Causeless wrote:Could you elaborate on the limitations? I might make a level some time, and knowing these could fix a lot of issues before they really exist.Divadrr wrote:This is my first level. I learned a lot about the editor's limitations. Please give me some feedback on this.
Re: [Map] Forsaken Outpost
Finally had a chance to add this map to the Community Content Browser. ![Smile :)](./images/smilies/icon_smile.gif)
![Smile :)](./images/smilies/icon_smile.gif)
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- Posts: 66
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Re: [Map] Forsaken Outpost
Fixed this map with stuff from an older alpha, those stucco objects arent on the game anymore
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- forsaken-outpost-sum.zip
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