Flying Mod

soccerxplayerx
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Re: Flying Mod

Post by soccerxplayerx » Sun Mar 03, 2013 1:09 pm

yea I did that I see the data and the instructions too so I copied the data part and brought it over to the overgrowth should I have just taken over the whole flying mod folder

soccerxplayerx
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Re: Flying Mod

Post by soccerxplayerx » Sun Mar 03, 2013 1:10 pm

last wrote:I think you may hav extracted the wrong file, because when i open the Flying Mod a197.zip file i see there Flying Mod a197 folder and when i open this folder i see there Data folder and Instructions.txt

Now that the file and the folder is right make sure that you merge the data folder from the .zip file into the game's folder where you can also see the data folder.
yea I did that I see the data and the instructions too so I copied the data part and brought it over to the overgrowth should I have just taken over the whole flying mod folder

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EPR89
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Re: Flying Mod

Post by EPR89 » Sun Mar 03, 2013 1:12 pm

soccerxplayerx wrote:yea I did that I see the data and the instructions too so I copied the data part and brought it over to the overgrowth should I have just taken over the whole flying mod folder
No. Just the Data folder and everything in it.

soccerxplayerx
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Re: Flying Mod

Post by soccerxplayerx » Sun Mar 03, 2013 1:16 pm

sweet I got it working thank you soo much now I just have to figure out how to get the bat model as the character I play as

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EPR89
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Re: Flying Mod

Post by EPR89 » Sun Mar 03, 2013 1:20 pm

soccerxplayerx wrote:sweet I got it working thank you soo much now I just have to figure out how to get the bat model as the character I play as
The character mods are installed exactly the same way.
Have fun playing!
EDIT: You should do one thing to get both characters into the editors spawner. Instead of copying the file characters.js edit it to include the lines

Code: Select all

addItem('Character','Tengu','Data/Objects/IGF_Characters/IGF_TenguActor.xml','tengu.png');
addItem('Character','Bat','Data/Objects/IGF_Characters/IGF_KamazotzActor.xml','kamazotz.png');
You can edit the file using this free program. And you can even edit xml files with it. If you ever want to make your own level or edit characters yourself this might be helpful.
Last edited by EPR89 on Sun Mar 03, 2013 1:31 pm, edited 2 times in total.

soccerxplayerx
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Re: Flying Mod

Post by soccerxplayerx » Sun Mar 03, 2013 1:23 pm

ok thank you

soccerxplayerx
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Re: Flying Mod

Post by soccerxplayerx » Sun Mar 03, 2013 1:34 pm

sorry to ask again but how do I play as the modded character once I extract and move his data folder into where my data is

Metal
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Re: Flying Mod

Post by Metal » Tue Mar 05, 2013 7:21 pm

Is there anyway i can re-enable the lightning thing when you press f?I already changed the fly key hoping it would re-enable it but i didn't.

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EPR89
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Re: Flying Mod

Post by EPR89 » Tue Mar 05, 2013 10:41 pm

Metal wrote:Is there anyway i can re-enable the lightning thing when you press f?I already changed the fly key hoping it would re-enable it but i didn't.
The lightning strike is still active. It has just been changed to g.
The corresponding line in aschar.as is 679:

Code: Select all

        if(GetInputPressed(this_mo.controller_id, "g")){
I guess you can just change that to anything you want. Make sure there are no conflicts, though.

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CryptoSeven
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Re: Flying Mod

Post by CryptoSeven » Tue Mar 19, 2013 2:43 pm

Ohh lord the script files have mutated. Nothing a little duct tape can't handle:
Flying Mod a198.zip
(177.77 KiB) Downloaded 1639 times

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adwuga
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Re: Flying Mod

Post by adwuga » Tue Mar 19, 2013 10:00 pm

I believe the word is "duck" tape. But true, it fixes everything.

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CryptoSeven
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Re: Flying Mod

Post by CryptoSeven » Wed Mar 20, 2013 4:20 am

I DuckDuckGoed it and seems both expressions can be used. Duck sounds cuter but is also a brand. Can't trust the brands!

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Anton
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Re: Flying Mod

Post by Anton » Wed Mar 20, 2013 11:20 am

"Duck Tape" is a brand only, and an intentional play of words from the proper "duct tape". The reason duct tape is so awesome about taping things is because it was designed to tape air ducts! Where as the brand "duck tape" is usually known for more decorative, colorful, and potentially less practical tape of the same size.



Also, DuckDuckGoeing needs to become the new search term! I totally prefer using that site!

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akazi
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Re: Flying Mod

Post by akazi » Wed Mar 20, 2013 11:25 am

it seems as though every time I buy duct tape it is very weak, but when I use duck tape on things its seems more strong. I used to make dummy's when I was a kid and I used a LOT of tape, I used it for making the limbs be flexible and duck tape to me always seemed to hold a lot longer before ripping then duct tape. They were awesome dummy's BTW. :mrgreen:

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adwuga
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Re: Flying Mod

Post by adwuga » Sat Mar 23, 2013 10:27 pm

Lol, I was joking. I didn't realize "duck" tape was actually a thing.

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