I actually did get that error at some point. It just went away I think. Don't remember. I've uploaded a new zip file two times already. Could you download the latest version? And I'm using the advanced_testing version of OG on Steam. If that doesn't fix the eroor I'm out of ideas.Lone_Pickle wrote: Nope. I tried it on shielded stands and got exactly the same result.
[Mod] Rocket
Re: [Mod] Rocket
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Re: [Mod] Rocket
The first two errors should be fixable by simply changing line 39 from this:
to this:
This should force the parameter to be cast to an int before calling ReadObjectFromID(). It's weird that angelscript appearently fails to do this itself for some people.
The other two errors are super weird though, there's really nothing we can do to fix those.
Lone_Pickle, what OS are you running Overgrowth on?
Code: Select all
starting_point = ReadObjectFromID(params.GetFloat("Rocket OBJ ID Number")).GetTranslation();
Code: Select all
int rocketID = params.GetFloat("Rocket OBJ ID Number");
starting_point = ReadObjectFromID(rocketID).GetTranslation();
The other two errors are super weird though, there's really nothing we can do to fix those.
Lone_Pickle, what OS are you running Overgrowth on?
Re: [Mod] Rocket
New version. Found out how to spawn objects via scripts. Yeah!
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Re: [Mod] Rocket
i dont have rocket prefab
Re: [Mod] Rocket
It's not needed anymore. Just open rocket_hotspot.xml. It creates a rocket Object via script.blaster07891 wrote:i dont have rocket prefab
Re: [Mod] Rocket
Finally found a little moment to add this to the Community Content Browser.
Re: [Mod] Rocket
Thanks! Bow and arrow won’t be in sumlauncher I think, unless someone knows a way to include code into aschar.as. I might find some time to package other mods. I'll add them to the docAnton wrote:Finally found a little moment to add this to the Community Content Browser.
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Re: [Mod] Rocket
Make a hellstorm version.
Re: [Mod] Rocket
Awesome! This would fit right in with a North Korea themed map.