WHAAAAAAT how is this possible this is pretty friggin awesome m8s
i always thought this was doomed to fail so i never checked it but you actually pulled it of
if i can help with anything (scripting ui idk whatever etc) im in
huge respect guys
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Re: [Community][WIP] Overgrowth: Online Multiplayer Project
Here's an update:
Pew, that was really not easy to do.
Pew, that was really not easy to do.
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Re: [Community][WIP] Overgrowth: Online Multiplayer Project
From what I've seen so far, you have done amazing. Way to pull through and do what most thought impossible. Be sure to utilize Angelscript's initialization scripts a lot, will save a lot of call on function hassles, and possibly give you an easy way to make an auto-connect to a main server when starting the game.
Re: [Community][WIP] Overgrowth: Online Multiplayer Project
Hey, thanks for the hint. Can you expand a bit on the Angelscript initialization scripts or give us a link? I do not find anything relevant with Google :/Dartkitten wrote:From what I've seen so far, you have done amazing. Way to pull through and do what most thought impossible. Be sure to utilize Angelscript's initialization scripts a lot, will save a lot of call on function hassles, and possibly give you an easy way to make an auto-connect to a main server when starting the game.
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Re: [Community][WIP] Overgrowth: Online Multiplayer Project
This Could work. if you had 48mb connection. with the fast paced combat if you even had slightly lower internet speed than the person you're fighting you would lose immediately. still a nice concept though
Re: [Community][WIP] Overgrowth: Online Multiplayer Project
Eh i have around 500kb/s download and 50kb/s upload and it laggs (and i caused many crashes) bit i still won some fights. Next time i'm prepared when gyrth wants to kick me of a cliff!cloudedcookie wrote:This Could work. if you had 48mb connection. with the fast paced combat if you even had slightly lower internet speed than the person you're fighting you would lose immediately. still a nice concept though
Re: [Community][WIP] Overgrowth: Online Multiplayer Project
To be fair, by the time the game is done, that will be considered slow.cloudedcookie wrote:This Could work. if you had 48mb connection. with the fast paced combat if you even had slightly lower internet speed than the person you're fighting you would lose immediately. still a nice concept though