vallejo18 wrote:If need be, I would love to join you guys and making this a lot better optimized.
Help is very welcome, just fork the client or server on Github, commit your changes to a new branch and send a pull request. Please only send a pull request though if the new code does not break the game.
vallejo18 wrote:perhaps we can take it a bit further with VOip in game or a steam adaption.
Maybe way, way later. If/when the ingame version of Chrome gets updated this could be possible to do via Javascript as well, but the current version does not even support WebRTC.
A Steam adaption would be cool, but how do you want to do it? And what exactly?
vallejo18 wrote:Why not merge with Apache or Nginx? From what I understand, its free.
Both are free software, but it just does not make sense to merge the projects. Our web server part is done and has some advantages in this edge case.
vallejo18 wrote:Also, I am still trying to figure out where to start lol you guys put a lot of effort into it all without using hooks, extensions, and soley depending on the java's http.....I know java uses UDP and TCP protocols to make connecting easier and is a whole lot stabler, but i think it requires JRE runtimes to be installed onto the users computer.
We are using hooks, we just do not use dll injection. What extensions? And we are also not using Java. And do not require the JRE. We are using JavaScript to communicate with the game server, something completely different. The user interface uses a Chrome based lib and Chrome allows us to do some very basic network stuff. As I said earlier, WebRTC sadly does not work at the moment, so we use AJAX requests instead.
vallejo18 wrote:Im kinda tied up in multiple projects, school, work and family drama so yea please msg me on twitter as there is no easy to use way on being on here.
Why msg you? Just start doing your improvements to the code, it is open to everyone. If you have questions you can ask them here.