Ooh, nice. Thanks for that.last wrote:Finnaly foun that alpha log that i was searching for
http://blog.wolfire.com/2011/05/Overgro ... -changelog
There is a packback that he is coloring in that video. This is done with Normal map alpha channel.
Oni Mod
Re: Oni Mod
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- Posts: 12
- Joined: Mon Dec 26, 2011 9:58 pm
Re: Oni Mod
how do i download it? theres no skeletons folder, so i cant put it all in, and even then i cant load it.
Re: Oni Mod
So when you download it the characters will be in the game? is that it?
Re: Oni Mod
No, you will need to merge the files with your overgrowth build, and then load the characters manually. (Or play the default level that has them in game, by typing Oni.xml into the menu and pressing load).Shawgydog wrote:So when you download it the characters will be in the game? is that it?
To load them manually, you click the load object button, then press "Load External Object", (the little folder), then navigate to "Data/Objects/characters " and open any of the files that end in "Actor.xml"
Re: Oni Mod
Had too much time yesterday (no I hadn't. I just plain didn't want to do my bills...), so I worked on the files to make them appear in the characters tab to make them a bit easier to put into maps.
The thumbnails are from http://wiki.oni2.net/Main_Page, the Konoko one is from http://www.raysnet.com/konokosworld/tctf.htm.
Huge props to Le Petit Docteur, the creator of The Motherflippin' Bat. I basically just looked at the way he had organised his mod and applied that to this mod (with the addition that here the thumbnails will show in the menu without you having to drag the images in the folder ;D).
EDIT: Are there any tricks to adding attachments to posts here? Can't seem to get it to work.
Oh well. I'll just do it that way.
http://ogmods.antonriehl.com/downloads. ... t+menu.zip
Thank you very much for the mod, EdT. I didn't believe that these models would work that well with Overgrowths animations.
The thumbnails are from http://wiki.oni2.net/Main_Page, the Konoko one is from http://www.raysnet.com/konokosworld/tctf.htm.
Huge props to Le Petit Docteur, the creator of The Motherflippin' Bat. I basically just looked at the way he had organised his mod and applied that to this mod (with the addition that here the thumbnails will show in the menu without you having to drag the images in the folder ;D).
EDIT: Are there any tricks to adding attachments to posts here? Can't seem to get it to work.
Oh well. I'll just do it that way.
http://ogmods.antonriehl.com/downloads. ... t+menu.zip
Thank you very much for the mod, EdT. I didn't believe that these models would work that well with Overgrowths animations.
Re: Oni Mod
Added to the community content browser!
EPR89, thanks for the thumbs for the characters. Saved me some time making them
EPR89, thanks for the thumbs for the characters. Saved me some time making them
Re: Oni Mod
I'm going to bump this topic just to say the Konoko character no longer loads in the game. The other three characters you rigged still do work though. This happens with versions 206 and above. I have been having trouble getting my characters loaded in too with those versions of the game. Just an FYI.
Re: Oni Mod
Thanks for this. I haven't played when using those models yet but I'm sure I feel right at home. I still play Oni from time to time. Got a physical copy and it works flawlessly on any Windows version.
Here is how (really simple): http://oni.bungie.org/forum/viewtopic.php?id=2566
Have a great weekend!
Here is how (really simple): http://oni.bungie.org/forum/viewtopic.php?id=2566
Have a great weekend!
Re: Oni Mod
update this pleaseeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee