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LODs 2.0

Posted: Thu Oct 13, 2011 11:09 pm
by Markuss
got some real detailed objects here, will surely need some kind LOD system implemented to get them in the game... (nudge nudge)

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Re: LODs 2.0

Posted: Thu Oct 13, 2011 11:26 pm
by adwuga
Nice models. These will fit perfectly into the game!

Just kidding, of course, but we could use them for some pretty cool levels.

These are really good works. Good job, and whatnot.

Re: LODs 2.0

Posted: Thu Oct 13, 2011 11:41 pm
by Markuss
adwuga wrote:These will fit perfectly into the game!
refer to my previous set of objects: viewtopic.php?f=13&t=10921

Re: LODs 2.0

Posted: Thu Oct 13, 2011 11:51 pm
by adwuga
What about them should I be referring? Those ones fit perfectly in. Both sets are awesome, but this one is less fitting in the OG universe. T'was all I was saying. :D

Re: LODs 2.0

Posted: Thu Oct 13, 2011 11:58 pm
by Markuss
adwuga wrote:What about them should I be referring? Those ones fit perfectly in. Both sets are awesome, but this one is less fitting in the OG universe. T'was all I was saying. :D
its cool, i thourght u wanted more OG style objects and u may not have see that other set.

Re: LODs 2.0

Posted: Fri Oct 14, 2011 12:17 am
by learn_more
afaik there is already an automated LOD system in the game?

(maybe only for player models, not sure)

Re: LODs 2.0

Posted: Fri Oct 14, 2011 12:22 am
by adwuga
I think it's only for distance, so close up, it wouldn't make it a lower LOD, and these look maybe a little too detailed for OG to handle well on a non SUPER RAPE computer.

Re: LODs 2.0

Posted: Fri Oct 14, 2011 2:49 am
by last
This is really cool. I can see Overgrowth street fighting in near future or Mirror's edge - OG style.

Re: LODs 2.0

Posted: Thu Feb 02, 2012 6:57 pm
by Master XOY99
it would suit the Oni mod :) and i actually reckon it would make awesome levels for realistic parkour... if you press "spacebar" instead of holding it

Re: LODs 2.0

Posted: Fri Feb 03, 2012 6:26 pm
by adwuga
:lol:
I'm sure you can change the jumping for your Oni mod to make it realistic, and, combined with this, it would be awesome. Then Korban could finish first person and gun mod, and we would have Mirrors Edge 2!

Re: LODs 2.0

Posted: Sun Feb 05, 2012 11:09 am
by Silverfish
I imagine David will add some kind of system where you can define custom properties such as jump height and speed of characters etc based on character model and/or race. I'd like to see these models in the game as well, most of them don't really look too incredibly high poly.

Re: LODs 2.0

Posted: Sun Feb 05, 2012 4:23 pm
by Korban3
I really should finish those two huh? I actually just realized that I never updated the gun mod to 167. :lol:
My friend gave me Fallout 3, and now I want to do a little with that as well. God damn fun stuff, always eating up my time.