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// if not holding a ledge, the character is airborne and can get controlled by arrow keys
if(!ledge_info.on_ledge){
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if(ledge_delay == 0.3f && WantsToJump()) StartWallJump(ledge_info.ledge_dir * -1.0f);
Edit:
Code: Select all
// if not holding a ledge, the character is airborne and can get controlled by arrow keys
if(!ledge_info.on_ledge){
Code: Select all
if(ledge_delay == 0.3f && WantsToJump()) StartWallJump(ledge_info.ledge_dir * -1.0f);