[Tutorial] Creating your first map

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adwuga
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Re: [Tutorial] Creating your first map

Post by adwuga » Fri Mar 30, 2012 11:58 pm

In 3.3, the shortcut is actually just "U", but it doesn't matter.

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Anton
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Re: [Tutorial] Creating your first map

Post by Anton » Sat Mar 31, 2012 8:55 am

in 3.2, you've combined two separate (but similar) functions into one mislabeled section. (it should be "color picker" tool, and "palette")

You have the "color picker" tool (ctrl/cmd-p) which allows you to change the color of an object, and you have the "palette" (ctrl/cmd-shift-p) which has 4 embedded "color picker" tools, to assign the colors of characters (although, this could be useful for objects with multiple color maps later on...)

Just thought it was a good thing to note they are different.

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SteelRaven7
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Re: [Tutorial] Creating your first map

Post by SteelRaven7 » Sat Mar 31, 2012 9:35 am

adwuga wrote:In 3.3, the shortcut is actually just "U", but it doesn't matter.
Anton wrote:in 3.2, you've combined two separate (but similar) functions into one mislabeled section. (it should be "color picker" tool, and "palette")

You have the "color picker" tool (ctrl/cmd-p) which allows you to change the color of an object, and you have the "palette" (ctrl/cmd-shift-p) which has 4 embedded "color picker" tools, to assign the colors of characters (although, this could be useful for objects with multiple color maps later on...)

Just thought it was a good thing to note they are different.
Thanks for the feedback! These two things are now fixed.

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Anton
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Re: [Tutorial] Creating your first map

Post by Anton » Sat Mar 31, 2012 11:27 am

another thing you can add to 3.5 is:

when you have a decal selected and press 'i' it will only project onto the object that your mouse is hovering over

and, if you have multiple decals overlapping, you can select decals throughout the stack by hovering your mouse over a selected decal, and spinning the mouse wheel
by holding shift (I think) while doing this, you can also move the decals layer, so that you can reorder the layering of the decals

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akazi
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Re: [Tutorial] Creating your first map

Post by akazi » Sat Mar 31, 2012 1:08 pm

Anton wrote:another thing you can add to 3.5 is:

when you have a decal selected and press 'i' it will only project onto the object that your mouse is hovering over

and, if you have multiple decals overlapping, you can select decals throughout the stack by hovering your mouse over a selected decal, and spinning the mouse wheel
by holding shift (I think) while doing this, you can also move the decals layer, so that you can reorder the layering of the decals
OMG thanks for writing that down i was wondering how i could do that, now i know thanks.

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SteelRaven7
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Re: [Tutorial] Creating your first map

Post by SteelRaven7 » Wed May 02, 2012 2:15 pm

You're welcome akazi :3!

Allrighty, semi-bumping this, mainly to reduce the time it takes for myself to find it when spreading the links.

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last
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Re: [Tutorial] Creating your first map

Post by last » Wed May 02, 2012 2:18 pm

Maybe this should be sicked?

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SteelRaven7
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Re: [Tutorial] Creating your first map

Post by SteelRaven7 » Wed May 02, 2012 2:19 pm

I suppose! Not sure if it should be in the main SPF subforum or here in the modding one.

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last
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Re: [Tutorial] Creating your first map

Post by last » Wed May 02, 2012 3:04 pm

I was thinking that it should be sicked into the modding sub forum.

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adwuga
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Re: [Tutorial] Creating your first map

Post by adwuga » Wed May 02, 2012 5:22 pm

I definitely agree. I use this for reference when mapping, and stickying it would be very helpful.

kujahn
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Re: [Tutorial] Creating your first map

Post by kujahn » Sun May 20, 2012 5:55 am

haha :D great tutorial, and i love this in the beginning:

"Try out some maps ingame, and pick one you like, for example, Overgrowth/Data/Levels/Project60/2_impressive_mountains.xml."

i did so. i launched it expecting Bunny to bob up and down at a safe distance from any slashing entities, but no! 3 secs into the level a rabbit runs 'over' the camera and chops a manchet in Bunny's skull!

Anyway I love your headstart tutorial. Thank you!

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Re: [Tutorial] Creating your first map

Post by last » Fri Jun 01, 2012 9:15 am

So the latest art asset overview demonstrated how ModelOverride tag works.
Maybe there is a space somewhere where you should mention this feature and how to use it (also video link to the art asset overview would be good idea)
ModelOverride tag specifies a path to a terrain model to use instead of the one generated from the heightmap,
example: <ModelOverride>Data/Models/cave_test.obj</ModelOverride>

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SteelRaven7
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Re: [Tutorial] Creating your first map

Post by SteelRaven7 » Fri Jun 01, 2012 9:52 am

last wrote:So the latest art asset overview demonstrated how ModelOverride tag works.
Maybe there is a space somewhere where you should mention this feature and how to use it (also video link to the art asset overview would be good idea)
ModelOverride tag specifies a path to a terrain model to use instead of the one generated from the heightmap,
example: <ModelOverride>Data/Models/cave_test.obj</ModelOverride>
True, expect an update shortly.

EDIT: Or in a bit. Lol.

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Silverfish
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Re: [Tutorial] Creating your first map

Post by Silverfish » Sun Jun 03, 2012 6:16 am

Someone should probably attempt creating a "clear" level, a level with no terrain what so ever, OR just an entirely flat terrain (since that's basically not doable from a heightmap, the simplification algorithm will freeze). For those people with really bad computers. :)

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zzwerty
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Re: [Tutorial] Creating your first map

Post by zzwerty » Thu Jun 07, 2012 2:25 am

Thanks for this. I was just thinking of fiddling around with the engine to create my own map, saw lasts's L3DT tutorial, but this has probably saved me a lot of work.
I officially sanction you 'Cool Dude' of the wolfire community.

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