[Tutorial] Creating your first map

User avatar
akazi
Posts: 1935
Joined: Fri Dec 30, 2011 3:14 pm
Location: Montgomery, Alabama

Re: [Tutorial] Creating your first map

Post by akazi » Tue Jun 10, 2014 1:25 pm

Hey SteelRaven7, do you think you could add this tutorial as a Steam guide?

User avatar
Blackavar
Posts: 27
Joined: Tue Jul 29, 2014 12:34 pm
Contact:

Re: [Tutorial] Creating your first map

Post by Blackavar » Mon Jun 01, 2015 10:13 pm

Will this tutorial be updated again? The tutorial is labelled as having 7 parts, but there are only 3.

User avatar
rodeje25
Posts: 1036
Joined: Wed Mar 12, 2014 1:17 am
Location: Cold and Rainy Netherlands

Re: [Tutorial] Creating your first map

Post by rodeje25 » Tue Jun 02, 2015 7:21 am

Blackavar wrote:Will this tutorial be updated again? The tutorial is labelled as having 7 parts, but there are only 3.
i don't think so since steelraven7 has been gone now for a while.

edit: nevermind he visited the forum again on 28 may.

you should pm him.

User avatar
SteelRaven7
Posts: 681
Joined: Sat Sep 26, 2009 4:02 pm
Location: Sweden

Re: [Tutorial] Creating your first map

Post by SteelRaven7 » Sat Jul 25, 2015 8:47 am

akazi wrote:Hey SteelRaven7, do you think you could add this tutorial as a Steam guide?
That's an excellent idea. I'll have a go at that.
Blackavar wrote:Will this tutorial be updated again? The tutorial is labelled as having 7 parts, but there are only 3.
Seems I bit of more than I could chew :P. Most of the last points really up to stuff like the SUM-launcher nowadays though.
rodeje25 wrote: i don't think so since steelraven7 has been gone now for a while.

edit: nevermind he visited the forum again on 28 may.
I come back here every once in a while >:D.

User avatar
DasHuhn
Posts: 1
Joined: Sat Aug 08, 2015 11:07 am

Re: [Tutorial] Creating your first map

Post by DasHuhn » Sun Aug 09, 2015 3:43 pm

Hello Overgrowth Community :)
First I'd like to thank SteelRaven7 for this very helpful tutorial thread.
My question is:
Does somebody have a rough idea of how many i can build without getting any lags ? Because when i made a floor, to have an even ground to build on, it already started lagging when i tried to play on it. (The floor was made out of about 600+ blocks).
But maps like cat_stronghold, which is pretty full built too, work just fine without any lags :|

User avatar
Surak
Posts: 349
Joined: Sun Sep 20, 2009 3:27 pm
Contact:

Re: [Tutorial] Creating your first map

Post by Surak » Mon Aug 10, 2015 7:55 am

DasHuhn wrote:Hello Overgrowth Community :)
First I'd like to thank SteelRaven7 for this very helpful tutorial thread.
My question is:
Does somebody have a rough idea of how many i can build without getting any lags ? Because when i made a floor, to have an even ground to build on, it already started lagging when i tried to play on it. (The floor was made out of about 600+ blocks).
But maps like cat_stronghold, which is pretty full built too, work just fine without any lags :|
That depends on your system, but 600 stone-like blocks should be no problem. Do you already have npcs in the level? Too much npcs can cause lag easily. What about grass in the terrain? If you don't need it, but have it you should remove it.

User avatar
Constance
Overgrowth Modder Deluxe
Posts: 2394
Joined: Sat Mar 17, 2012 2:05 pm
Contact:

Re: [Tutorial] Creating your first map

Post by Constance » Mon Aug 10, 2015 2:56 pm

Also make sure to make good use of the scaling tool. It helps to take four blocks and just use one instead.

POKIE
Posts: 1
Joined: Sun Oct 11, 2015 9:29 pm

Re: [Tutorial] Creating your first map

Post by POKIE » Tue Oct 13, 2015 10:04 am

How do I play others maps PLZ help

User avatar
Surak
Posts: 349
Joined: Sun Sep 20, 2009 3:27 pm
Contact:

Re: [Tutorial] Creating your first map

Post by Surak » Tue Oct 13, 2015 10:15 am

POKIE wrote:How do I play others maps PLZ help
The easiest way is to use SUMLauncher: viewtopic.php?f=13&t=14201

The thread contains a video that explains everything.

User avatar
Constance
Overgrowth Modder Deluxe
Posts: 2394
Joined: Sat Mar 17, 2012 2:05 pm
Contact:

Re: [Tutorial] Creating your first map

Post by Constance » Thu Apr 28, 2016 6:11 pm

Code: Select all

is_dead="0">
I found this at the end of each Character object in the level .xml
If checked to 1, then the character will spawn in the level immediately dead. So, isn't that nice?


Also noteworthy is this parameter:

Image

It does exactly what it says on the tin; 'Static'. If checked, the character will refuse to enter combat, or raise awareness at all (unless you bump into them, in which case, they'll get spooked, but not do anything).

User avatar
halzoid
Posts: 440
Joined: Fri Oct 18, 2013 5:48 pm
Location: Somewhere within the Universe... Might take a while to find me though.

Re: [Tutorial] Creating your first map

Post by halzoid » Thu Apr 28, 2016 6:49 pm

Timbles wrote:

Also noteworthy is this parameter:

Image

It does exactly what it says on the tin; 'Static'. If checked, the character will refuse to enter combat, or raise awareness at all (unless you bump into them, in which case, they'll get spooked, but not do anything).

Well ain't that neat! I noticed that setting last update


I pretty much only posted this to be the hundredth post here, so yay!

User avatar
TeamDevox
Posts: 2
Joined: Thu Dec 03, 2015 4:20 pm

Re: [Tutorial] Creating your first map

Post by TeamDevox » Fri Jul 08, 2016 8:46 pm

Hello I was wondering if there was a way to make a flat map?

I wanted to make a parkour map but I need a flat map to start with can anyone help me?

Post Reply