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Re: [Tutorial] Creating your first map

Posted: Thu Apr 18, 2013 12:09 pm
by SteelRaven7
FrostGrimoire wrote:I'm stuck here... I opened Menu.html with the notepad and made the change, but what do I do from there? I couldn't manipulate the html file so I just ended up saving the altered txt file in the same spot under the same name.
Yup, as long as the original .html file was overwritten, you should be good. Did the new level show up in the main menu?

Re: [Tutorial] Creating your first map

Posted: Sun Apr 21, 2013 9:58 am
by FrostGrimoire
SteelRaven7 wrote:
FrostGrimoire wrote:I'm stuck here... I opened Menu.html with the notepad and made the change, but what do I do from there? I couldn't manipulate the html file so I just ended up saving the altered txt file in the same spot under the same name.
Yup, as long as the original .html file was overwritten, you should be good. Did the new level show up in the main menu?
Nope. Like I said I just left a totally different file(being the txt file under the same name) right next to the .html file but yeah, nothing. So I instead used an existing level, but strangely enough...Everytime I try to save my progress, NOTHING saves. It freezes for a second after I hit "Save Level" but when I reload it, I'm back where I started. Any idea how to fix this?

Re: [Tutorial] Creating your first map

Posted: Sun Apr 21, 2013 10:05 am
by Anton
FrostGrimoire wrote:
SteelRaven7 wrote:
FrostGrimoire wrote:I'm stuck here... I opened Menu.html with the notepad and made the change, but what do I do from there? I couldn't manipulate the html file so I just ended up saving the altered txt file in the same spot under the same name.
Yup, as long as the original .html file was overwritten, you should be good. Did the new level show up in the main menu?
Nope. Like I said I just left a totally different file(being the txt file under the same name) right next to the .html foulder but yeah, nothing. So I instead used an existing level, but strangely enough...Everytime I try to save my progress, NOTHING saves. It freezes for a second after I hit "Save Level" but when I reload it, I'm back where I started. Any idea how to fix this?
We should double check with Aaron about this, but if you are using SUMLauncher, it might be overriding your menu.html file. We built a dynamic system into the menu which allows us to auto-populate the menu with installed items, but it might be removing the ability to manually add items. Our long term goal is to create our own in game menu system, so we are no longer overriding the main menu, but this might be your issue right now...

Re: [Tutorial] Creating your first map

Posted: Sun Apr 21, 2013 11:34 am
by FrostGrimoire
Anton wrote:We should double check with Aaron about this, but if you are using SUMLauncher, it might be overriding your menu.html file. We built a dynamic system into the menu which allows us to auto-populate the menu with installed items, but it might be removing the ability to manually add items. Our long term goal is to create our own in game menu system, so we are no longer overriding the main menu, but this might be your issue right now...
I clearly remember being able to save another level I was working on, but I can't seem to remember if I used the SUMlauncher or not. I know I wasn't using the SUMlauncher this time, but still...Could be a random thing for all I know.

Re: [Tutorial] Creating your first map

Posted: Sun Apr 21, 2013 11:38 am
by Anton
FrostGrimoire wrote:
Anton wrote:We should double check with Aaron about this, but if you are using SUMLauncher, it might be overriding your menu.html file. We built a dynamic system into the menu which allows us to auto-populate the menu with installed items, but it might be removing the ability to manually add items. Our long term goal is to create our own in game menu system, so we are no longer overriding the main menu, but this might be your issue right now...
I clearly remember being able to save another level I was working on, but I can't seem to remember if I used the SUMlauncher or not. I know I wasn't using the SUMlauncher this time, but still...Could be a random thing for all I know.
It would happen if you ran SUMLauncher version 3 even once.

Re: [Tutorial] Creating your first map

Posted: Sat Apr 27, 2013 9:54 pm
by ariondivine
So ive done everything up to editing the menu.html. when i add everything, then try to save it, it says "access is denied." help?

Re: [Tutorial] Creating your first map

Posted: Sun May 05, 2013 6:14 am
by last
I think that you get the "access is denied" message because you have installed your Overgrowth into program files folder, it is a bad place to install a game like this, because it is protected folder. The best option for you is to cut and paste the Overgrowth into some other folder or drive like C:/games or something like this. After that, try to edit and save the menu.html file.

Re: [Tutorial] Creating your first map

Posted: Mon Aug 05, 2013 6:06 am
by robo_funk
Thanks for this! Exactly what I needed. Now I'm off to build a map.

Re: [Tutorial] Creating your first map

Posted: Wed Oct 23, 2013 12:33 pm
by Thomason1005
hey i have 2 questions:
-where can i specify which weightmap to use / put my own?
-whats it about the normal maps?

Code: Select all

<DetailMap></DetailMap>
seams to always contain the normalmap, but the shadows on my map seam to be fine without

edit:nevermind, found the

Code: Select all

<WeightMap></WeightMap>
tag in another map...

Re: [Tutorial] Creating your first map

Posted: Wed Dec 18, 2013 2:48 pm
by Ghigog
Thank you!! very helpful

Re: [Tutorial] Creating your first map

Posted: Wed Jan 15, 2014 12:33 pm
by danielkerm
I have a few questions.
1. how do i set checkpoints, i cant find them in the editor ?
2. how can i solve a problem with the "poses", i cant select them i get "bad xml format in Data/ Animations/"?
3. i there a way to reduce the jum heigth ?
4. where can i get snow decals or how can i make them on my own ?
5. In one video i saw a modlevel where you had to bring an "item" in this case a bag to a mark on the ground to finish the level, how dose that work ?

sorry for the english. ^^

Re: [Tutorial] Creating your first map

Posted: Sat Jan 18, 2014 6:49 am
by Thomason1005
danielkerm wrote: 1. how do i set checkpoints, i cant find them in the editor ?
2. how can i solve a problem with the "poses", i cant select them i get "bad xml format in Data/ Animations/"?
3. i there a way to reduce the jum heigth ?
4. where can i get snow decals or how can i make them on my own ?
5. In one video i saw a modlevel where you had to bring an "item" in this case a bag to a mark on the ground to finish the level, how dose that work ?
1. it isnt there officially, but theres a mod viewtopic.php?f=16&t=14453
2. doesnt work yet, you have to load them with the load pose in the dialogue tab
3. not really, you could edit the aschar.as file if you know about scripting
4. one is in Data/objects/decals/snow_patch.xml. to make an own one copy an existing decal xml and replace the color and normal map paths to where your image files are at.
5. you have to modify the level xml (i couldnt find out what), then add the victory trigger and your item. i think the winning screen is disabled atm though.

Re: [Tutorial] Creating your first map

Posted: Sat Jan 18, 2014 7:29 am
by last
danielkerm wrote: 5. In one video i saw a modlevel where you had to bring an "item" in this case a bag to a mark on the ground to finish the level, how does that work ?
The challenge level 12 had this function but since the challange end screen is disabled there is no way to tell that you have completed the challenge.

Re: [Tutorial] Creating your first map

Posted: Sun Jan 26, 2014 12:57 pm
by Stain
Thomason1005 wrote: 2. doesnt work yet, you have to load them with the load pose in the dialogue tab
It doesn't work for me at all. :/ I select a character, click on the "load pose", select an animation and nothing happen. The Guard (in that case) is still standing straitgh. What should I do ?

Re: [Tutorial] Creating your first map

Posted: Sun Jan 26, 2014 4:57 pm
by Thomason1005
You can only use it if you loaded a dialogue txt and are in dialogue edit mode. You might have to attach the char to the dialogue too.