*[MAP]* Marauder's Temple

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Splicorice
Posts: 37
Joined: Thu Mar 15, 2012 6:39 pm

*[MAP]* Marauder's Temple

Post by Splicorice » Sun Mar 25, 2012 11:18 am

This my first custom map. It is not very good, I know, but it was just a test... Hope you enjoy...
THIS NOW HAS CORRECT FILE, i think...
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Marauder's Temple.xml
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Last edited by Splicorice on Sun Mar 25, 2012 7:52 pm, edited 1 time in total.

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SteelRaven7
Posts: 681
Joined: Sat Sep 26, 2009 4:02 pm
Location: Sweden

Re: *[MAP]* Marauder's Temple

Post by SteelRaven7 » Sun Mar 25, 2012 12:01 pm

Hmm, you've posted the wrong file.

What you want to post is the *levelname*.xml from your Overgrowth/Data/Levels-folder.

Splicorice
Posts: 37
Joined: Thu Mar 15, 2012 6:39 pm

Re: *[MAP]* Marauder's Temple

Post by Splicorice » Sun Mar 25, 2012 7:48 pm

ok sorry for the mix up

Splicorice
Posts: 37
Joined: Thu Mar 15, 2012 6:39 pm

Re: *[MAP]* Marauder's Temple

Post by Splicorice » Sun Mar 25, 2012 7:53 pm

thanks for the help, I believe I now posted the real file.

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last
Posts: 2154
Joined: Fri Jan 07, 2011 7:02 am
Location: Estonia

Re: *[MAP]* Marauder's Temple

Post by last » Mon Mar 26, 2012 2:50 pm

I am afraid you have to make another update to this map.
In this update i suggest you to move turner starting position so that he drops down into that text box you have there, right now i can't see the text when i start the level but this helps to solve this problem.

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