[Mod] AAorris' mod collection
[Mod] AAorris' mod collection
I've been toying a lot with code, and I like switching between them. I'm going to compile the mods I make into one big hunk that you can toggle really easy!
Download link for different alphas: Here's what I've got so far. It also includes descriptions for doing it yourself, which you could do with a little determination:
Slow motion mod Versus mod Movement mod
Coming back soon...
Download link for different alphas: Here's what I've got so far. It also includes descriptions for doing it yourself, which you could do with a little determination:
Slow motion mod Versus mod Movement mod
Coming back soon...
Last edited by AAorris on Tue Mar 27, 2012 2:00 pm, edited 1 time in total.
Re: [Mod] AAorris' mod collection
i couldn't get the VS mod to work like the one steelRaven7 made, theres no GUI for the dueling and the camera doesnt lock into fighting mode. so i think somethings wrong there.
And i like your slow motion mod, its cool and fun to use. the only thing i don't like about it is that its on by default and every time I reset the level or match it turns back on again. i know that the mod is for people with slower computers so I can see why you made it that way, so its easier for them. but if i had any suggestion id say itd be cool to have the mod remember the settings after you reset the level or the game if either of those things are possible.
but great work i wish i could help but i cant code at all.
And i like your slow motion mod, its cool and fun to use. the only thing i don't like about it is that its on by default and every time I reset the level or match it turns back on again. i know that the mod is for people with slower computers so I can see why you made it that way, so its easier for them. but if i had any suggestion id say itd be cool to have the mod remember the settings after you reset the level or the game if either of those things are possible.
but great work i wish i could help but i cant code at all.
Re: [Mod] AAorris' mod collection
Edit: I didn't even include the versus mod mod file! I'm surprised anything even worked at all. I'll have that updated in the next 5 minutes, so when you see this, it should be fixed. I'll be sure to double test things this time!Gogg.B1 wrote:i couldn't get the VS mod to work like the one steelRaven7 made, theres no GUI for the dueling and the camera doesnt lock into fighting mode. so i think somethings wrong there.
And i like your slow motion mod, its cool and fun to use. the only thing i don't like about it is that its on by default and every time I reset the level or match it turns back on again. i know that the mod is for people with slower computers so I can see why you made it that way, so its easier for them. but if i had any suggestion id say itd be cool to have the mod remember the settings after you reset the level or the game if either of those things are possible.
but great work i wish i could help but i cant code at all.
Re: [Mod] AAorris' mod collection
All done! The download should be updated, you just have to overwrite all the files! I added a readme and commented the AAod.as file so people can edit it easier.
Sorry about the trouble! I seem to have a bad reputation for rough starts on projects. U_U
Sorry about the trouble! I seem to have a bad reputation for rough starts on projects. U_U
Re: [Mod] AAorris' mod collection
haha its ok it happens all the time, nothing to worry about. I'm glad i could help test it. It's good that you're making these mods for the community, you are making some really good stuff and i'm looking forward to whatever might be next.
I like the changes you made with the slow mo mod and the versus thing seems to be working perfectly now, thanks a lot.
another thing i like is the Config file in your custom folder, i think its a good idea since going into Aschar.as and editing stuff is pretty intimidating to the average person since there's so much there.
Only thing I noticed is that I decided to overwrite the Wakazashi files that I already had from your other post and I noticed one of the files wasn't the same size. I thought you may have updated it but the Sword file in your mod pack might be broken. when I hit someone with it, it seems to register like 10 hits all very fast and the guy goes flying. This doesn't happen with the files from your original release of the sword. so I just thought I'd let you know
buut it would make for an awesome super move if it didn't happen evertime
I like the changes you made with the slow mo mod and the versus thing seems to be working perfectly now, thanks a lot.
another thing i like is the Config file in your custom folder, i think its a good idea since going into Aschar.as and editing stuff is pretty intimidating to the average person since there's so much there.
Only thing I noticed is that I decided to overwrite the Wakazashi files that I already had from your other post and I noticed one of the files wasn't the same size. I thought you may have updated it but the Sword file in your mod pack might be broken. when I hit someone with it, it seems to register like 10 hits all very fast and the guy goes flying. This doesn't happen with the files from your original release of the sword. so I just thought I'd let you know
buut it would make for an awesome super move if it didn't happen evertime
Re: [Mod] AAorris' mod collection
That's interesting, I noticed that effect when I was playing massacre20! I'll look into it...Gogg.B1 wrote:haha its ok it happens all the time, nothing to worry about. I'm glad i could help test it. It's good that you're making these mods for the community, you are making some really good stuff and i'm looking forward to whatever might be next.
I like the changes you made with the slow mo mod and the versus thing seems to be working perfectly now, thanks a lot.
another thing i like is the Config file in your custom folder, i think its a good idea since going into Aschar.as and editing stuff is pretty intimidating to the average person since there's so much there.
Only thing I noticed is that I decided to overwrite the Wakazashi files that I already had from your other post and I noticed one of the files wasn't the same size. I thought you may have updated it but the Sword file in your mod pack might be broken. when I hit someone with it, it seems to register like 10 hits all very fast and the guy goes flying. This doesn't happen with the files from your original release of the sword. so I just thought I'd let you know
buut it would make for an awesome super move if it didn't happen evertime
Re: [Mod] AAorris' mod collection
For both the level.as and aschar.as, you mention lines that we should change that don't appear to exist. I.e., in level.as, I could not find the line "if(controller == 0)". And in aschar.as, I could not find the line "bool chared_cam =". I figured that the "..." in the aschar.as line shouldn't be included so I just searched exactly what I have in quotes, there. Couldn't find it.
HOWEVER. That doesn't even seem to matter because when I launched my game, the versus mode worked anyway. Cool mod! Thanks
HOWEVER. That doesn't even seem to matter because when I launched my game, the versus mode worked anyway. Cool mod! Thanks
Re: [Mod] AAorris' mod collection
Sorry! I meant if you wanted to do it yourself from your own aschar, they are instructions to write the mod yourself, not install it! Just copying the files will do it for anyone, but sometimes someone like me wouldn't want to write over their own mods! That means that the lines aren't there, because I changed them! At least that's what I think...Rovert wrote:For both the level.as and aschar.as, you mention lines that we should change that don't appear to exist. I.e., in level.as, I could not find the line "if(controller == 0)". And in aschar.as, I could not find the line "bool chared_cam =". I figured that the "..." in the aschar.as line shouldn't be included so I just searched exactly what I have in quotes, there. Couldn't find it.
HOWEVER. That doesn't even seem to matter because when I launched my game, the versus mode worked anyway. Cool mod! Thanks
Re: [Mod] AAorris' mod collection
Ah. I guess I misread your instructions. No harm done! I finally get to beat the shit out of the AI in a more "refined" manner. And it is oh so sweet.AAorris wrote:Sorry! I meant if you wanted to do it yourself from your own aschar, they are instructions to write the mod yourself, not install it! Just copying the files will do it for anyone, but sometimes someone like me wouldn't want to write over their own mods! That means that the lines aren't there, because I changed them! At least that's what I think...Rovert wrote:For both the level.as and aschar.as, you mention lines that we should change that don't appear to exist. I.e., in level.as, I could not find the line "if(controller == 0)". And in aschar.as, I could not find the line "bool chared_cam =". I figured that the "..." in the aschar.as line shouldn't be included so I just searched exactly what I have in quotes, there. Couldn't find it.
HOWEVER. That doesn't even seem to matter because when I launched my game, the versus mode worked anyway. Cool mod! Thanks