Die by the Sword Mod [Perhaps. Just Maybe]

Strazyplus
Posts: 15
Joined: Mon Nov 14, 2011 7:03 pm

Re: Die by the Sword Mod [Perhaps. Just Maybe]

Post by Strazyplus » Thu Jul 19, 2012 9:52 am

Oh great, Korban3 once again started another mod and never finished and never update as he worked on it for a week and then dropped. AGAIN.

User avatar
Advance123
Posts: 121
Joined: Sun Apr 15, 2012 10:02 am
Location: Paisley, Scotland

Re: Die by the Sword Mod [Perhaps. Just Maybe]

Post by Advance123 » Thu Jul 19, 2012 1:54 pm

Great idea for a mod, looks very difficult to implement. I probably wont get it because DBtS was a terrible game IMO. Good idea but poorly executed.

User avatar
Korban3
Posts: 4146
Joined: Tue May 31, 2011 9:14 pm
Location: 42nd St E, Hell

Re: Die by the Sword Mod [Perhaps. Just Maybe]

Post by Korban3 » Thu Jul 19, 2012 6:45 pm

Necro-tastic.
Anyways.

I liked the mechanics in Die by the Sword, but I agree that the execution wasn't the best. And yeah, too big a change to the game for me to handle. I'm just not a skilled enough programmer to be able to do it, yet.

User avatar
human_dictionary
Posts: 250
Joined: Tue Apr 26, 2011 1:04 pm
Location: united states of the united kingdom of teletubbyland

Re: Die by the Sword Mod [Perhaps. Just Maybe]

Post by human_dictionary » Sat Jul 21, 2012 9:04 am

get steelraven to help

or just give everyone in this post 1 of a currency of their choice if you dont get this mod past 0.1a

User avatar
Korban3
Posts: 4146
Joined: Tue May 31, 2011 9:14 pm
Location: 42nd St E, Hell

Re: Die by the Sword Mod [Perhaps. Just Maybe]

Post by Korban3 » Sun Jul 22, 2012 1:52 am

Well, I don't want to bug SteelRaven with my mod ideas.
Besides, I ship out tomorrow evening.

I oughta delete this thread really, so no one thinks this mod is actually going through. I seriously am unable to even start making this mod. It was just ended up being a fun idea for me to dink with for a day or two.

User avatar
Constance
Overgrowth Modder Deluxe
Posts: 2394
Joined: Sat Mar 17, 2012 2:05 pm
Contact:

Re: Die by the Sword Mod [Perhaps. Just Maybe]

Post by Constance » Mon Jul 23, 2012 11:42 pm

Korban3 wrote: I oughta delete this thread really, so no one thinks this mod is actually going through. I seriously am unable to even start making this mod. It was just ended up being a fun idea for me to dink with for a day or two.
how the hell do you delete posts? i can't really find the button anywhere

User avatar
Korban3
Posts: 4146
Joined: Tue May 31, 2011 9:14 pm
Location: 42nd St E, Hell

Re: Die by the Sword Mod [Perhaps. Just Maybe]

Post by Korban3 » Tue Jul 24, 2012 10:28 pm

You have to go into the post and hit edit. The delete option is in there. Not even sure I can delete this thread without 1337 mod powers.

User avatar
Constance
Overgrowth Modder Deluxe
Posts: 2394
Joined: Sat Mar 17, 2012 2:05 pm
Contact:

Re: Die by the Sword Mod [Perhaps. Just Maybe]

Post by Constance » Tue Aug 07, 2012 12:55 am

Korban3 wrote:You have to go into the post and hit edit. The delete option is in there. Not even sure I can delete this thread without 1337 mod powers.
odd, before i couldn't delete posts. but now i can delete my newer posts.

User avatar
Van
Posts: 211
Joined: Mon Feb 06, 2012 10:24 am

Re: Die by the Sword Mod [Perhaps. Just Maybe]

Post by Van » Tue Aug 07, 2012 1:35 am

This seems amazing! good luck

User avatar
Constance
Overgrowth Modder Deluxe
Posts: 2394
Joined: Sat Mar 17, 2012 2:05 pm
Contact:

Re: Die by the Sword Mod [Perhaps. Just Maybe]

Post by Constance » Wed Aug 29, 2012 9:30 pm

Hey, could this possibly be your secret project Korban3?

Deadlyfluffball
Posts: 36
Joined: Fri Jun 22, 2012 6:56 pm

Re: Die by the Sword Mod [Perhaps. Just Maybe]

Post by Deadlyfluffball » Wed Aug 29, 2012 10:05 pm

AAorris wrote:
Korban3 wrote:Yeah, I actually sort of have a plan. You know that animation in which Turner drags bodies? Well it's only one key frame.
One.
The hands and feet are placed via inverse kinematics, in the script IIRC. Which is exactly what I need. I just need to cause weapons to be lethal all the time [hardest part] and then use the mouse input to control the IK positions of the hands. We could probably use this to do foot animations too.
I've got the hang of IK targets on the body, head, torso, and legs, but I can't seem to make the arms budge at all! I'll have to keep digging...

I know nothing at all about anything that goes into anything that has anything to do with scripting, animation, ect. But maybe, you could pop off the arms and have them as a separate thing that is still together. If you can make sense of that extremely obscure sentence I will be happy.

User avatar
Korban3
Posts: 4146
Joined: Tue May 31, 2011 9:14 pm
Location: 42nd St E, Hell

Re: Die by the Sword Mod [Perhaps. Just Maybe]

Post by Korban3 » Thu Aug 30, 2012 4:42 am

Haha, I know what you mean there. I'm afraid it's nigh impossible with the game as is. The scripting simply doesn't expose that kind of control to me.

Post Reply