Die by the Sword Mod [Perhaps. Just Maybe]
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- Posts: 15
- Joined: Mon Nov 14, 2011 7:03 pm
Re: Die by the Sword Mod [Perhaps. Just Maybe]
Oh great, Korban3 once again started another mod and never finished and never update as he worked on it for a week and then dropped. AGAIN.
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- Posts: 121
- Joined: Sun Apr 15, 2012 10:02 am
- Location: Paisley, Scotland
Re: Die by the Sword Mod [Perhaps. Just Maybe]
Great idea for a mod, looks very difficult to implement. I probably wont get it because DBtS was a terrible game IMO. Good idea but poorly executed.
Re: Die by the Sword Mod [Perhaps. Just Maybe]
Necro-tastic.
Anyways.
I liked the mechanics in Die by the Sword, but I agree that the execution wasn't the best. And yeah, too big a change to the game for me to handle. I'm just not a skilled enough programmer to be able to do it, yet.
Anyways.
I liked the mechanics in Die by the Sword, but I agree that the execution wasn't the best. And yeah, too big a change to the game for me to handle. I'm just not a skilled enough programmer to be able to do it, yet.
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- Joined: Tue Apr 26, 2011 1:04 pm
- Location: united states of the united kingdom of teletubbyland
Re: Die by the Sword Mod [Perhaps. Just Maybe]
get steelraven to help
or just give everyone in this post 1 of a currency of their choice if you dont get this mod past 0.1a
or just give everyone in this post 1 of a currency of their choice if you dont get this mod past 0.1a
Re: Die by the Sword Mod [Perhaps. Just Maybe]
Well, I don't want to bug SteelRaven with my mod ideas.
Besides, I ship out tomorrow evening.
I oughta delete this thread really, so no one thinks this mod is actually going through. I seriously am unable to even start making this mod. It was just ended up being a fun idea for me to dink with for a day or two.
Besides, I ship out tomorrow evening.
I oughta delete this thread really, so no one thinks this mod is actually going through. I seriously am unable to even start making this mod. It was just ended up being a fun idea for me to dink with for a day or two.
Re: Die by the Sword Mod [Perhaps. Just Maybe]
how the hell do you delete posts? i can't really find the button anywhereKorban3 wrote: I oughta delete this thread really, so no one thinks this mod is actually going through. I seriously am unable to even start making this mod. It was just ended up being a fun idea for me to dink with for a day or two.
Re: Die by the Sword Mod [Perhaps. Just Maybe]
You have to go into the post and hit edit. The delete option is in there. Not even sure I can delete this thread without 1337 mod powers.
Re: Die by the Sword Mod [Perhaps. Just Maybe]
odd, before i couldn't delete posts. but now i can delete my newer posts.Korban3 wrote:You have to go into the post and hit edit. The delete option is in there. Not even sure I can delete this thread without 1337 mod powers.
Re: Die by the Sword Mod [Perhaps. Just Maybe]
This seems amazing! good luck
Re: Die by the Sword Mod [Perhaps. Just Maybe]
Hey, could this possibly be your secret project Korban3?
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- Posts: 36
- Joined: Fri Jun 22, 2012 6:56 pm
Re: Die by the Sword Mod [Perhaps. Just Maybe]
AAorris wrote:I've got the hang of IK targets on the body, head, torso, and legs, but I can't seem to make the arms budge at all! I'll have to keep digging...Korban3 wrote:Yeah, I actually sort of have a plan. You know that animation in which Turner drags bodies? Well it's only one key frame.
One.
The hands and feet are placed via inverse kinematics, in the script IIRC. Which is exactly what I need. I just need to cause weapons to be lethal all the time [hardest part] and then use the mouse input to control the IK positions of the hands. We could probably use this to do foot animations too.
I know nothing at all about anything that goes into anything that has anything to do with scripting, animation, ect. But maybe, you could pop off the arms and have them as a separate thing that is still together. If you can make sense of that extremely obscure sentence I will be happy.
Re: Die by the Sword Mod [Perhaps. Just Maybe]
Haha, I know what you mean there. I'm afraid it's nigh impossible with the game as is. The scripting simply doesn't expose that kind of control to me.