All Default Level xmls

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akazi
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All Default Level xmls

Post by akazi » Wed Apr 25, 2012 9:21 pm

here are all of the default level xmls just in case anyone needs them.well maybe not all. :wink:
Attachments
stucco_courtyard_arena.xml
(188.54 KiB) Downloaded 159 times
sea_cliffs.xml
(206.68 KiB) Downloaded 181 times
4_red_hills.xml
Red shards
(114.15 KiB) Downloaded 176 times
tree_canyon_winter.xml
(417.83 KiB) Downloaded 175 times
tree_canyon_summer.xml
(394.81 KiB) Downloaded 175 times
shielded_stands_winter.xml
(1.3 MiB) Downloaded 160 times
shielded_stands_early_summer.xml
(1.28 MiB) Downloaded 162 times
shielded_stands.xml
(1.24 MiB) Downloaded 174 times
scrubby_hills_fall.xml
(301.94 KiB) Downloaded 165 times
scrubby_hills.xml
(279.54 KiB) Downloaded 167 times
desert_teeth.xml
(366.52 KiB) Downloaded 184 times
DesertFort_IGF.xml
Desert Outpost
(144.02 KiB) Downloaded 176 times
lugaru_snow.xml
(349.73 KiB) Downloaded 173 times
27_eroded_mounds.xml
Eroded plateau
(2.68 KiB) Downloaded 160 times
22_grass_beach.xml
(52.36 KiB) Downloaded 187 times
16_red_desert_bridge.xml
(83.51 KiB) Downloaded 173 times
16_red_desert.xml
(10.59 KiB) Downloaded 186 times
10_eroded_plateau.xml
(123.66 KiB) Downloaded 187 times
8_dead_volcano.xml
(245.35 KiB) Downloaded 169 times
5_painted_desert_night.xml
(41.04 KiB) Downloaded 166 times
5_painted_desert.xml
(38.86 KiB) Downloaded 166 times
2_impressive_mountains_crete.xml
(253.37 KiB) Downloaded 164 times
2_impressive_mountains.xml
(20.31 KiB) Downloaded 169 times
Last edited by akazi on Thu Feb 05, 2015 4:32 pm, edited 10 times in total.

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Saedz
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Re: All Level xml's

Post by Saedz » Thu Apr 26, 2012 1:56 am

good thing this is here now, i edited my red crystals level i need to change it back, also
would be cool if SUMLaunched has a option to reset original maps to back to normal

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Anton
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Re: All Default Level xmls

Post by Anton » Thu Apr 26, 2012 8:22 am

The topic name was a little misleading, so I updated it for you... This is useful, although, if David ever makes significant changes to the any and all of these files, you should be sure to update this thread.
Saedz wrote:also would be cool if SUMLaunched has a option to reset original maps to back to normal
I'll talk to Aaron about this, as it definitely makes sense, and we could set it up to be something pretty simple... (I think)

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akazi
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Re: All Default Level xmls

Post by akazi » Thu Apr 26, 2012 8:48 am

The topic name was a little misleading, so I updated it for you... This is useful, although, if David ever makes significant changes to the any and all of these files, you should be sure to update this thread.
alright thanks.

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akazi
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Re: All Default Level xmls

Post by akazi » Tue May 08, 2012 1:44 pm

lol good thing i made this because i just used it myself.lol

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Silverfish
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Re: All Default Level xmls

Post by Silverfish » Tue May 08, 2012 9:33 pm

akazi wrote:lol good thing i made this because i just used it myself.lol
:D
I'll let you know if I use this someday so you can know that you've helped someone. ^^

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akazi
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Re: All Default Level xmls

Post by akazi » Tue May 08, 2012 9:36 pm

Silverfish wrote:
akazi wrote:lol good thing i made this because i just used it myself.lol
:D
I'll let you know if I use this someday so you can know that you've helped someone. ^^
Alrighty then. :)

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akazi
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Re: All Default Level xmls

Post by akazi » Thu Jul 11, 2013 3:40 pm

Did a little fix to 1_dead_hills.xml. so it doesn't give an error about Dog scabbard.

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RagdollZombie
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Re: All Default Level xmls

Post by RagdollZombie » Fri Jul 12, 2013 2:40 am

Thanks, Akazi! This is pretty helpful! :3

Especially when I can't resist editing a default level and then accidentally screwing stuff up XD

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Constance
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Re: All Default Level xmls

Post by Constance » Fri Jul 12, 2013 2:56 pm

RagdollZombie wrote:Thanks, Akazi! This is pretty helpful! :3

Especially when I can't resist editing a default level and then accidentally screwing stuff up XD
I just thought that Shielded Stands would be prettier with a clown face...

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akazi
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Re: All Default Level xmls

Post by akazi » Fri Jul 12, 2013 3:06 pm

Timbles wrote:
RagdollZombie wrote:Thanks, Akazi! This is pretty helpful! :3

Especially when I can't resist editing a default level and then accidentally screwing stuff up XD
I just thought that Shielded Stands would be prettier with a clown face...
Was it?

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Constance
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Re: All Default Level xmls

Post by Constance » Fri Jul 12, 2013 3:14 pm

akazi wrote:
Timbles wrote:
RagdollZombie wrote:Thanks, Akazi! This is pretty helpful! :3

Especially when I can't resist editing a default level and then accidentally screwing stuff up XD
I just thought that Shielded Stands would be prettier with a clown face...
Was it?
not at all.

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akazi
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Re: All Default Level xmls

Post by akazi » Mon Aug 05, 2013 11:33 am

I finally added DesertFort_IGF.xml

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spudy
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Re: All Default Level xmls

Post by spudy » Mon Sep 16, 2013 3:11 pm

Very handy Thx :)

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akazi
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Re: All Default Level xmls

Post by akazi » Mon Sep 16, 2013 3:17 pm

spudy wrote:Very handy Thx :)
Glad you found it's usefulness. ;) I went and added the new desert_teeth map as a default just for fun in case anyone wanted to use that terrain. let me know if you want other maps added.

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