how does the damage system for weapons work?
how does the damage system for weapons work?
i am trying to change how much damage a weapon does to an enemy with each attack and i can't seem to get it to have anymore effect with increased states in the attack xml files for the dog hammer then with its original stats, how do u change the weapons attack xml so that the weapon does more damage?
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Re: how does the damage system for weapons work?
Code: Select all
<block_damage min="0.0" max="0.1"/>
<damage min="0.0" max="0.1"/>
<sharp_damage min="0.5" max="0.7"/>
damage is the normal blunt damage.
sharp_damage is sharpness damage.
I don't think there is a difference between blunt and sharpness damage right now, but I guess it'll affect armor differently somehow in the future.
Re: how does the damage system for weapons work?
You're not using my hammer mod are you? The hammer wasn't functional for a while, so I add the spear animations and made it have weak default damage. The real damage with that weapon is the secondary impacts that it causes. My intent was to have it be used for pushing enemies into walls, floors and off cliffs, depending on the situation to make it more strategic. No armor yet means that a one-shot hammer attack is boring and OP.
Re: how does the damage system for weapons work?
no and i got the weapons to do more damage now so i am happyKorban3 wrote: You're not using my hammer mod are you? The hammer wasn't functional for a while, so I add the spear animations and made it have weak default damage. The real damage with that weapon is the secondary impacts that it causes. My intent was to have it be used for pushing enemies into walls, floors and off cliffs, depending on the situation to make it more strategic. No armor yet means that a one-shot hammer attack is boring and OP.