New Map: Cult of the Dead Bird

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HapHazzard
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New Map: Cult of the Dead Bird

Post by HapHazzard » Sat Jun 09, 2012 2:46 pm

You're a lone traveler in a desert wasteland...


It's my first map, so let me know if I'm doing anything wrong or if there's anything I can do to improve it. It's somewhat story driven, but I kind of just thew that in at the end, so it's not a very good story. Also, this is in no way related to anything you might find by googling "dead bird cult". :roll:
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Dead Bird Cult.png
Dead_Bird_Cult.xml
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Last edited by HapHazzard on Sun Jun 10, 2012 12:29 pm, edited 1 time in total.

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Djemps
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Re: New Map: Cult of the Dead Bird

Post by Djemps » Sat Jun 09, 2012 7:22 pm

I want to try this map, but it keeps bombing whenever I try to load it.

Did you include custom objects or something?

:?

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Rhaedas
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Re: New Map: Cult of the Dead Bird

Post by Rhaedas » Sat Jun 09, 2012 8:05 pm

It lags a lot for me, but that's not unusual with a lot of objects. Works fine in Linux version with just the xml file. Nice work with the altar area.

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Silverfish
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Re: New Map: Cult of the Dead Bird

Post by Silverfish » Sun Jun 10, 2012 8:27 am

Rhaedas wrote:It lags a lot for me, but that's not unusual with a lot of objects. Works fine in Linux version with just the xml file. Nice work with the altar area.
Same thing for me on Linux, I'm pretty sure this is just because the Linux build doesn't work as well yet though. It might be because the character LOD has been deactivated or something because if I remove around three enemies it starts running really well.

HapHazzard
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Re: New Map: Cult of the Dead Bird

Post by HapHazzard » Sun Jun 10, 2012 12:31 pm

Djemps wrote:I want to try this map, but it keeps bombing whenever I try to load it.

Did you include custom objects or something?

:?
I'm not sure what the problem is. I didn't use any custom objects.

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Silverfish
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Re: New Map: Cult of the Dead Bird

Post by Silverfish » Sun Jun 10, 2012 12:34 pm

Yep, runs silky smooth on Windows.
Runs for me on the vanilla 180 build.
I just need the sky.

HapHazzard
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Re: New Map: Cult of the Dead Bird

Post by HapHazzard » Sun Jun 10, 2012 12:41 pm

Rhaedas wrote:It lags a lot for me, but that's not unusual with a lot of objects. Works fine in Linux version with just the xml file. Nice work with the altar area.
Silverfish wrote: Same thing for me on Linux, I'm pretty sure this is just because the Linux build doesn't work as well yet though. It might be because the character LOD has been deactivated or something because if I remove around three enemies it starts running really well.

Thanks for the feedback. I actually get some lag too. Mostly when I start fighting. I'm not sure if it's because I have too many objects or too many enemies so close together. I thought it was just that my PC was getting old.

HapHazzard
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Re: New Map: Cult of the Dead Bird

Post by HapHazzard » Sun Jun 10, 2012 1:00 pm

Silverfish wrote:Yep, runs silky smooth on Windows.
Runs for me on the vanilla 180 build.
I just need the sky.
Are you getting texture file errors like the image below? If so, I also get these in Windows on every custom map I try to load. The only workaround I've found is to make copies from the original map and rename them. I can upload them if you need them.
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Texture File Error.png
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Silverfish
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Re: New Map: Cult of the Dead Bird

Post by Silverfish » Mon Jun 11, 2012 1:16 am

HapHazzard wrote:
Silverfish wrote:Yep, runs silky smooth on Windows.
Runs for me on the vanilla 180 build.
I just need the sky.
Are you getting texture file errors like the image below? If so, I also get these in Windows on every custom map I try to load. The only workaround I've found is to make copies from the original map and rename them. I can upload them if you need them.
The best solution is to get the sky textures in .tga format and put them into your sky folder in the game directory, then the game will generate those files for you automatically. I think the main menu mod contains those skies, but I didn't have that installed. Anton was kind enough to upload the sky I needed for me though. :)

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Anton
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Re: New Map: Cult of the Dead Bird

Post by Anton » Fri Jun 22, 2012 7:39 pm

I've added this map to the menu mod. :)

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