[map] debug

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AAorris
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[map] debug

Post by AAorris » Tue Jun 12, 2012 10:55 pm

This is just a little map I use when I'm working on mods. Sometimes I need to restart OG a lot, or I just want a fast loading level. This one load up nice and fast for me(~10s), although it's not perfectly optimized.

I can't seem to take screenshots of OG properly on linux, but it's a white level with a small crete platform, a little bush, and two guards. You play as one of them, and you can turn into Turner if you feel like fighting.

Anyways, if other people need to get in-game quickly, think about giving it a try!

It's about 5mb, and it includes all cached and converted files.
http://ogmods.antonriehl.com/downloads. ... glevel.zip

Image
wonderful image by Gyrth
Last edited by AAorris on Tue Jun 19, 2012 6:11 pm, edited 1 time in total.

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Gyrth
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Re: [map] debug

Post by Gyrth » Wed Jun 13, 2012 7:28 am

Something like this? :)

http://imgur.com/a/rgftH

And I added your map to my menu.
http://imgur.com/jo0Id

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AAorris
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Re: [map] debug

Post by AAorris » Wed Jun 13, 2012 11:24 am

Gyrth wrote:Something like this? :)

http://imgur.com/a/rgftH

And I added your map to my menu.
http://imgur.com/jo0Id
Nice! If you have the SUM launcher or you know how to edit the config, try enabling post effects for a little added effect to the level :)

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Gyrth
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Re: [map] debug

Post by Gyrth » Wed Jun 13, 2012 11:47 am

It just makes it foggy. What does this exactly add to the game?

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AAorris
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Re: [map] debug

Post by AAorris » Wed Jun 13, 2012 2:06 pm

Gyrth wrote:It just makes it foggy. What does this exactly add to the game?
...fogginess? Sorry, haha. post effects are shaders - they only change the way the game appears on your screen.

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Gyrth
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Re: [map] debug

Post by Gyrth » Wed Jun 13, 2012 3:19 pm

Look fog! It's like I'm in a Jack The Ripper movie.
http://imgur.com/ntAqJ

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shadowb297
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Re: [map] debug

Post by shadowb297 » Wed Jun 20, 2012 8:42 am

im having trouble with this map :( everytime i load I

1) spawn
2) look at tree
3) overgrowth exe has stopped working

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last
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Re: [map] debug

Post by last » Wed Jun 20, 2012 5:00 pm

can you go to C:\Users\your user name goes here\Documents\Wolfire\Overgrowth folder and open up logfile.txt and look for last few lines of code in there, maybe you have some files missing or something.

bennyp
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Re: [map] debug

Post by bennyp » Fri Jun 22, 2012 12:29 pm

The debug shader is broken. game glsl errors
Error(s) in Data/GLSL/../Custom/AAorris/Levels/Debug/Shaders/debug.frag
ERROR: 0:11: Incompatible types in initialization (and no implicit conversions in GLSL 1.10)
ERROR: 0:13: Use of undeclared identifier 'near'
ERROR: 0:13: Use of undeclared identifier 'near'
ERROR: 0:18: Use of undeclared identifier 'distance'
ERROR: 0:18: Use of undeclared identifier 'distance'
ERROR: 0:20: Use of undeclared identifier 'final'
with options to cancel retry continue

upon continue:
Error(s) linking Data/GLSL/../Custom/AAorris/Levels/Debug/Shaders/debug.vert and Data/GLSL/../Custom/AAorris/Levels/Debug/Shaders/debug.frag

ERROR: One or more attached shaders not successfully compiled
commenting out line 3 of level.xml does the trick.

I'd like to see some more sophisticated lighting. I think this level would serve the same purpose with a normal lightbox and a simple terrain.

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Anton
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Re: [map] debug

Post by Anton » Fri Jun 22, 2012 7:42 pm

I keep getting the shader issues as well.

But I've added the map to the menu mod... let's try to get it fixed!

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akazi
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Re: [map] debug

Post by akazi » Sat Jul 14, 2012 6:52 pm

for some reason every time I play this map my game crashes, I get it loaded and everything but after like 2 sec the game crashes. I don't even have to move and it still crashes. Anyone know what to do or have ideas?

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