[Suggestion] Vignette Effect
[Suggestion] Vignette Effect
I've always thought Overgrowth would look really good with a vignette effect. Something like this:
It would be cool if someone made this happen in Overgrowth. I think it would look a lot better.
It would be cool if someone made this happen in Overgrowth. I think it would look a lot better.
-
- Posts: 1451
- Joined: Sun Oct 26, 2008 8:24 pm
- Location: Sweden
- Contact:
Re: [Suggestion] Vignette Effect
Might be doable with the new UI support they added quite recently to the game. As long as you can get the size of the game window it should be pretty easy to just put a big image all over it that looks like a vignette.
Re: [Suggestion] Vignette Effect
That's what I was thinking, maybe you have to make a vignette picture for each resolution.Silverfish wrote:Might be doable with the new UI support they added quite recently to the game. As long as you can get the size of the game window it should be pretty easy to just put a big image all over it that looks like a vignette.
Re: [Suggestion] Vignette Effect
Overgrowth window can be scaled to pretty much any resolution, so that won't work.
http://www.youtube.com/watch?v=hif9XTX2 ... dded#t=30s
http://www.youtube.com/watch?v=hif9XTX2 ... dded#t=30s
Re: [Suggestion] Vignette Effect
Ah crap. We'll have to do.....Endoperez wrote:Overgrowth window can be scaled to pretty much any resolution, so that won't work.
http://www.youtube.com/watch?v=hif9XTX2 ... dded#t=30s
CODING!
Re: [Suggestion] Vignette Effect
you could do it with a fullscreen shader.
I think this would be useful when turner is extremely close to death, or when concentrating hard (for example, in a future implementation of ranged weapon aiming)
I think this would be useful when turner is extremely close to death, or when concentrating hard (for example, in a future implementation of ranged weapon aiming)
Re: [Suggestion] Vignette Effect
I was imagining something like this as well. Similar vignette or blur effects could be used when running/jumping real fast to reduce the amount of noticeable detail around Turner.bennyp wrote:you could do it with a fullscreen shader.
I think this would be useful when turner is extremely close to death, or when concentrating hard (for example, in a future implementation of ranged weapon aiming)
Re: [Suggestion] Vignette Effect
Yes, if anyone could write a shader for it, that would work.
I know next to nothing about GLSL, so I couldn't.
I know next to nothing about GLSL, so I couldn't.
-
- Posts: 681
- Joined: Sat Sep 26, 2009 4:02 pm
- Location: Sweden
Re: [Suggestion] Vignette Effect
i just puked rainbows
-
- Posts: 1451
- Joined: Sun Oct 26, 2008 8:24 pm
- Location: Sweden
- Contact:
Re: [Suggestion] Vignette Effect
SteelRaven! you sly fox!
-
- Posts: 681
- Joined: Sat Sep 26, 2009 4:02 pm
- Location: Sweden
Re: [Suggestion] Vignette Effect
Dinner
Okay, okay. That's a crow.
Okay, okay. That's a crow.
Re: [Suggestion] Vignette Effect
Why did you?Korban3 wrote:Dinner
Okay, okay. That's a crow.
Re: [Suggestion] Vignette Effect
'Cause it tastes so good