[Suggestion] Vignette Effect

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Constance
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[Suggestion] Vignette Effect

Post by Constance » Sun Jul 22, 2012 10:27 pm

I've always thought Overgrowth would look really good with a vignette effect. Something like this:
Image
It would be cool if someone made this happen in Overgrowth. I think it would look a lot better.

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Silverfish
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Re: [Suggestion] Vignette Effect

Post by Silverfish » Mon Jul 23, 2012 1:34 pm

Might be doable with the new UI support they added quite recently to the game. As long as you can get the size of the game window it should be pretty easy to just put a big image all over it that looks like a vignette.

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Constance
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Re: [Suggestion] Vignette Effect

Post by Constance » Mon Jul 23, 2012 5:05 pm

Silverfish wrote:Might be doable with the new UI support they added quite recently to the game. As long as you can get the size of the game window it should be pretty easy to just put a big image all over it that looks like a vignette.
That's what I was thinking, maybe you have to make a vignette picture for each resolution.

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Endoperez
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Re: [Suggestion] Vignette Effect

Post by Endoperez » Tue Jul 24, 2012 2:27 am

Overgrowth window can be scaled to pretty much any resolution, so that won't work.

http://www.youtube.com/watch?v=hif9XTX2 ... dded#t=30s

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Constance
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Re: [Suggestion] Vignette Effect

Post by Constance » Tue Jul 24, 2012 3:13 am

Endoperez wrote:Overgrowth window can be scaled to pretty much any resolution, so that won't work.

http://www.youtube.com/watch?v=hif9XTX2 ... dded#t=30s
Ah crap. We'll have to do.....
CODING! :shock:

bennyp
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Re: [Suggestion] Vignette Effect

Post by bennyp » Tue Jul 24, 2012 9:51 am

you could do it with a fullscreen shader.

I think this would be useful when turner is extremely close to death, or when concentrating hard (for example, in a future implementation of ranged weapon aiming)

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Djemps
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Re: [Suggestion] Vignette Effect

Post by Djemps » Tue Jul 24, 2012 10:38 am

bennyp wrote:you could do it with a fullscreen shader.

I think this would be useful when turner is extremely close to death, or when concentrating hard (for example, in a future implementation of ranged weapon aiming)
I was imagining something like this as well. Similar vignette or blur effects could be used when running/jumping real fast to reduce the amount of noticeable detail around Turner.

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Korban3
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Re: [Suggestion] Vignette Effect

Post by Korban3 » Tue Jul 24, 2012 10:26 pm

Yes, if anyone could write a shader for it, that would work.
I know next to nothing about GLSL, so I couldn't.

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SteelRaven7
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Re: [Suggestion] Vignette Effect

Post by SteelRaven7 » Thu Jul 26, 2012 6:42 am

Shader done!

Image

Download!

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Constance
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Re: [Suggestion] Vignette Effect

Post by Constance » Thu Jul 26, 2012 7:01 am

SteelRaven7 wrote:Shader done!

Image

Download!
i just puked rainbows

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Silverfish
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Re: [Suggestion] Vignette Effect

Post by Silverfish » Thu Jul 26, 2012 2:45 pm

SteelRaven! you sly fox! :D

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SteelRaven7
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Re: [Suggestion] Vignette Effect

Post by SteelRaven7 » Thu Jul 26, 2012 5:44 pm

Raven

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Korban3
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Re: [Suggestion] Vignette Effect

Post by Korban3 » Thu Jul 26, 2012 10:28 pm

Dinner
Image
Okay, okay. That's a crow.

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Constance
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Re: [Suggestion] Vignette Effect

Post by Constance » Thu Jul 26, 2012 10:36 pm

Korban3 wrote:Dinner
Image
Okay, okay. That's a crow.
Why did you?

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Korban3
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Re: [Suggestion] Vignette Effect

Post by Korban3 » Thu Jul 26, 2012 10:48 pm

'Cause it tastes so good

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