Starbunny Second Contact

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spudy
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Joined: Fri Jan 20, 2012 9:56 am
Location: Ireland

Starbunny Second Contact

Post by spudy » Thu Jul 26, 2012 5:33 pm

Hello all
This is part two of starbunny .
I have to say this is prob the most fun map i made so far so i hope u try it out :D

You need to download this awesome weapon mod: viewtopic.php?f=16&t=15632 Thx to Bennyp for the mod.
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starbunny_2.xml
(508.57 KiB) Downloaded 64 times
OvergrowthScreenshot00325.jpg
OvergrowthScreenshot00293.jpg
OvergrowthScreenshot00309.jpg
OvergrowthScreenshot00312.jpg
OvergrowthScreenshot00313.jpg

bennyp
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Re: Starbunny Second Contact

Post by bennyp » Fri Jul 27, 2012 4:19 am

sweet deal

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Surak
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Re: Starbunny Second Contact

Post by Surak » Fri Jul 27, 2012 3:29 pm

Nice, i'll try it out tomorrow and make a video.

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Surak
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Re: Starbunny Second Contact

Post by Surak » Sun Jul 29, 2012 5:43 pm

As promised ;)


Nice level, not very hard, but fun and atmospheric. There is one thing i find strange though: The first two bunnies are way harder to kill than the other three, but it's supposed to be the other way round, innit? On the other hand, in some runs i killed the first two bunnies with one strike too, so maybe one just needs to hit them in the right angle.

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spudy
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Location: Ireland

Re: Starbunny Second Contact

Post by spudy » Wed Aug 08, 2012 6:08 pm

Glad ya like my map hmm but i don't know why u were able to kill the bunny's in one hit i tested it like for 2 days to make sure it was fun and a little hard grrr ah well Overgrowth still rocks :D

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Anton
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Re: Starbunny Second Contact

Post by Anton » Fri Aug 10, 2012 1:13 am

In the menu mod for those who want it! :)

bennyp
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Re: Starbunny Second Contact

Post by bennyp » Sun Aug 12, 2012 12:44 pm

Doesn't load for me: just crashes out while loading objects to scene

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