[MAP/Story]Archie's Resurrection:Chapter 1 Archie's Awakenin

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iHOLLOWFIED
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[MAP/Story]Archie's Resurrection:Chapter 1 Archie's Awakenin

Post by iHOLLOWFIED » Wed May 08, 2013 11:57 am

Archie's Awakening

Requirements
-Dog characters-viewtopic.php?f=16&t=15271(yes the map has the charcters)
The text fix-http://www.mediafire.com/?n3n4s4ppuwr0tbb

Save this change and have fun!





Chapter 1 starts the story with a dog named Archie, who has found him self in a rabbit town, and is a criminal, play as Archie as he is guided by Tom an unknown figure guiding him through the plot of the rabbit king
Image

Image

Image

http://www.mediafire.com/view/?cac9pv2sfz8rqap

Chapter 2 :viewtopic.php?f=16&t=18074

IT WORKS NOW
Last edited by iHOLLOWFIED on Sat May 11, 2013 5:11 am, edited 7 times in total.

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iHOLLOWFIED
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Re: [MAP/Story]Archie's Resurrection:Chapter 1 Archie's Awak

Post by iHOLLOWFIED » Wed May 08, 2013 12:03 pm

Tell me what you think:D

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akazi
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Re: [MAP/Story]Archie's Resurrection:Chapter 1 Archie's Awak

Post by akazi » Wed May 08, 2013 12:37 pm

You didn't upload the right XML file i'm afraid. All it is for me is the old cat town with you as Turner and no one else. :|

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iHOLLOWFIED
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Re: [MAP/Story]Archie's Resurrection:Chapter 1 Archie's Awak

Post by iHOLLOWFIED » Wed May 08, 2013 1:13 pm

ok wait

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iHOLLOWFIED
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Re: [MAP/Story]Archie's Resurrection:Chapter 1 Archie's Awak

Post by iHOLLOWFIED » Wed May 08, 2013 1:24 pm

IT WORKS

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EPR89
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Re: [MAP/Story]Archie's Resurrection:Chapter 1 Archie's Awak

Post by EPR89 » Thu May 09, 2013 4:05 pm

It's a bit short and we all know this map basically by heart from playing around in it (I used the map to learn hand to hand combat), but it works as the start for a story. Nice cliffhanger.
I hope the next one will be a bit longer and feature a new map, but I'm definitely interested in how the story continues.

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iHOLLOWFIED
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Re: [MAP/Story]Archie's Resurrection:Chapter 1 Archie's Awak

Post by iHOLLOWFIED » Fri May 10, 2013 2:11 am

Yes, Chapter 2 Will be more stealth based, along with up to 9 enemies and giving you a part of how Turner was before and what he done to change that.

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Anton
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Re: [MAP/Story]Archie's Resurrection:Chapter 1 Archie's Awak

Post by Anton » Wed Jun 19, 2013 9:47 pm

Sorry for the delay, but I've added both your maps to the Community content browser. You won't need the text fix anymore (a199), but we're still waiting to get the actual menu back in the game.

ThanksToYou3
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Re: [MAP/Story]Archie's Resurrection:Chapter 1 Archie's Awak

Post by ThanksToYou3 » Sat Dec 28, 2013 1:46 pm

I attempted to download this from SUMlauncher, but it says that the skeleton file and model file have different vertex counts. It says this just as it loads the cat_banner.xml.

I am computer retarded, and don't know how to fix this. Can you techno wizards help me solve this?

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Anton
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Re: [MAP/Story]Archie's Resurrection:Chapter 1 Archie's Awak

Post by Anton » Sat Dec 28, 2013 2:10 pm

ThanksToYou3 wrote:I attempted to download this from SUMlauncher, but it says that the skeleton file and model file have different vertex counts. It says this just as it loads the cat_banner.xml.

I am computer retarded, and don't know how to fix this. Can you techno wizards help me solve this?
This map must use the dog model. I'll try to update it soon…

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