[Map] Therium v1.2

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Constance
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Re: [Map] Therium

Post by Constance » Fri Jul 12, 2013 10:10 pm

Well, I litterly just did that, and now it's uploaded on this forum topic.
So....

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Anton
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Re: [Map] Therium

Post by Anton » Fri Jul 12, 2013 10:15 pm

Timbles wrote:Well, I litterly just did that, and now it's uploaded on this forum topic.
So....
Awesome. :) (I'll most likely be adding it over the weekend...)

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Constance
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Re: [Map] Therium v1.2

Post by Constance » Thu Aug 08, 2013 7:24 pm

Since enemycontrol.as has been updated, I'd have to update enemycontrol_nostealth.as every single time enemycontrol.as updates. Therefore, the only difference Brutal mode'll have will be the enemy positions. Don't worry, it'll still be tough as hell.

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Anton
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Re: [Map] Therium v1.2

Post by Anton » Fri Sep 20, 2013 2:36 am

Finally added these maps to the community content browser! YAY!

So, I didn't include the script, or even the additional object, since they would have to be updated per alpha... (and you removed them anyway...) hope that's cool.

BTW, I like the levels!

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AggressiveRabbit
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Re: [Map] Therium v1.2

Post by AggressiveRabbit » Fri Dec 27, 2013 7:33 am

Fun stuff! I think I played Very Hard and it was a good challenge, but very doable once Spear Guy is out of commission and you have his weapon. I dealt with him by either using Leg Cannon from the ramp (which ends in me flying off the platform to my death 50% of the time) or luring him off the ledge behind him into a surprise choke hold.

julien19991227
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Re: [Map] Therium v1.2

Post by julien19991227 » Sat Feb 25, 2017 12:17 pm

That one of the best map i play in this game !
Tank you so much ! :mrgreen: :mrgreen:

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