moving platforming map
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moving platforming map
Hey i made a basic workaround to move objects via hotspot for doors, etc...
because it would be boring alone, i added moving platforms & it became a small, buggy, level
the hotspots randomly stop working, propably because of the large amount of moving objects & because they are near to each other (i think the collision system goes nuts)
there are 3 easter eggs, of which one is the whaleman
the framerate drops too much when recording, so you'll have to look at the screenshots
because it would be boring alone, i added moving platforms & it became a small, buggy, level
the hotspots randomly stop working, propably because of the large amount of moving objects & because they are near to each other (i think the collision system goes nuts)
there are 3 easter eggs, of which one is the whaleman
the framerate drops too much when recording, so you'll have to look at the screenshots
- Attachments
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- map.zip
- (88.66 KiB) Downloaded 196 times
Last edited by Thomason1005 on Sat Oct 12, 2013 11:45 am, edited 1 time in total.
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- Joined: Sat Apr 20, 2013 9:44 am
- Location: GerMany
Re: moving platforming map
oh and i made a slowmotion hotspot, which is pretty straight forward, but if you cant script & want it here it is
- Attachments
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- slowmo hotspot.zip
- (18.31 KiB) Downloaded 101 times
Re: moving platforming map
Well done, hopefully we can get more of these.
Re: moving platforming map
suppper stoked for this! downloading now.
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- Joined: Sat Apr 20, 2013 9:44 am
- Location: GerMany
Re: moving platforming map
new script version
you can now add multiple parameters, MovingX, MovingY, MovingZ, Speed and Delay (all optional)
i threw together a small (well it isnt really a map) thingy to show these things
to use it, place its path in the <script></script> segment of your level xml
pressing v enables / disables it & resets the positions. map editing /saving should be done with it disabled so your positions dont get f*cked up
haha just noticed that theres already something on the v key... love it
edit: you really shouldnt delete objects with moving active, dont do it
you can now add multiple parameters, MovingX, MovingY, MovingZ, Speed and Delay (all optional)
i threw together a small (well it isnt really a map) thingy to show these things
to use it, place its path in the <script></script> segment of your level xml
pressing v enables / disables it & resets the positions. map editing /saving should be done with it disabled so your positions dont get f*cked up
haha just noticed that theres already something on the v key... love it
edit: you really shouldnt delete objects with moving active, dont do it
- Attachments
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- pob2.zip
- (6.83 KiB) Downloaded 210 times
Re: moving platforming map
fantastic...It took me some time to get how this works... awesome
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I keep getting this error
Skeleton file and model file have different vertex counts. What do i do
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- Location: GerMany
Re: I keep getting this error
its a problem with a202, i replaced the dog with the new one, should work nowThat_overgrownGuy wrote:Skeleton file and model file have different vertex counts. What do i do
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- pob.zip
- (88.66 KiB) Downloaded 103 times
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Re: I keep getting this error
Would you mind showing how or where you replaced the dog? I have a few maps I want to play but this error shows up on most maps.Thomason1005 wrote:its a problem with a202, i replaced the dog with the new one, should work nowThat_overgrownGuy wrote:Skeleton file and model file have different vertex counts. What do i do
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Re: moving platforming map
Seconded.Would you mind showing how or where you replaced the dog? I have a few maps I want to play but this error shows up on most maps.
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- Joined: Sat Apr 20, 2013 9:44 am
- Location: GerMany
Re: moving platforming map
k, i posted it there:
viewtopic.php?f=13&t=18885&p=201047#p201047
viewtopic.php?f=13&t=18885&p=201047#p201047
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Re: moving platforming map
Thanks for that.Thomason1005 wrote:k, i posted it there:
viewtopic.php?f=13&t=18885&p=201047#p201047
Re: moving platforming map
I've added these maps to the community content browser in SUMLauncher, as well as both hotspots. Nice work! I hope people will use these more often!
Re: moving platforming map
how do you make this work?