moving platforming map

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Thomason1005
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moving platforming map

Post by Thomason1005 » Sat Oct 12, 2013 11:08 am

Hey i made a basic workaround to move objects via hotspot for doors, etc...
because it would be boring alone, i added moving platforms & it became a small, buggy, level

the hotspots randomly stop working, propably because of the large amount of moving objects & because they are near to each other (i think the collision system goes nuts)

there are 3 easter eggs, of which one is the whaleman

the framerate drops too much when recording, so you'll have to look at the screenshots
Attachments
map.zip
(88.66 KiB) Downloaded 196 times
map3.jpg
map2.jpg
map.jpg
Last edited by Thomason1005 on Sat Oct 12, 2013 11:45 am, edited 1 time in total.

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Thomason1005
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Re: moving platforming map

Post by Thomason1005 » Sat Oct 12, 2013 11:42 am

oh and i made a slowmotion hotspot, which is pretty straight forward, but if you cant script & want it here it is
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slowmo hotspot.zip
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Constance
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Re: moving platforming map

Post by Constance » Sat Oct 12, 2013 1:41 pm

Well done, hopefully we can get more of these.

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iDubbbz
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Re: moving platforming map

Post by iDubbbz » Sat Oct 12, 2013 9:22 pm

suppper stoked for this! downloading now. :D :D :D

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elegaro
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Re: moving platforming map

Post by elegaro » Fri Oct 18, 2013 11:19 am

awesome man....:D

I made a map with this viewtopic.php?f=16&t=18814

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Thomason1005
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Re: moving platforming map

Post by Thomason1005 » Tue Oct 22, 2013 7:29 am

new script version
you can now add multiple parameters, MovingX, MovingY, MovingZ, Speed and Delay (all optional)
i threw together a small (well it isnt really a map) thingy to show these things

to use it, place its path in the <script></script> segment of your level xml
pressing v enables / disables it & resets the positions. map editing /saving should be done with it disabled so your positions dont get f*cked up

haha just noticed that theres already something on the v key... love it
edit: you really shouldnt delete objects with moving active, dont do it
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pob2.zip
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elegaro
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Re: moving platforming map

Post by elegaro » Tue Oct 22, 2013 3:08 pm

fantastic...It took me some time to get how this works...:D awesome

That_overgrownGuy
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I keep getting this error

Post by That_overgrownGuy » Tue Nov 12, 2013 7:21 pm

Skeleton file and model file have different vertex counts. What do i do

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Thomason1005
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Re: I keep getting this error

Post by Thomason1005 » Wed Nov 13, 2013 4:52 am

That_overgrownGuy wrote:Skeleton file and model file have different vertex counts. What do i do
its a problem with a202, i replaced the dog with the new one, should work now
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pob.zip
(88.66 KiB) Downloaded 103 times

Accelerando
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Re: I keep getting this error

Post by Accelerando » Thu Nov 14, 2013 4:58 pm

Thomason1005 wrote:
That_overgrownGuy wrote:Skeleton file and model file have different vertex counts. What do i do
its a problem with a202, i replaced the dog with the new one, should work now
Would you mind showing how or where you replaced the dog? I have a few maps I want to play but this error shows up on most maps.

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redheadsoldier
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Re: moving platforming map

Post by redheadsoldier » Thu Nov 14, 2013 9:30 pm

Would you mind showing how or where you replaced the dog? I have a few maps I want to play but this error shows up on most maps.
Seconded.

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Thomason1005
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Re: moving platforming map

Post by Thomason1005 » Fri Nov 15, 2013 2:43 am


Accelerando
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Re: moving platforming map

Post by Accelerando » Fri Nov 15, 2013 2:39 pm

Thomason1005 wrote:k, i posted it there:
viewtopic.php?f=13&t=18885&p=201047#p201047
Thanks for that.

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Anton
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Re: moving platforming map

Post by Anton » Thu Dec 05, 2013 12:20 pm

I've added these maps to the community content browser in SUMLauncher, as well as both hotspots. Nice work! I hope people will use these more often!

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samjb1992
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Re: moving platforming map

Post by samjb1992 » Tue Jan 21, 2014 7:26 pm

how do you make this work?

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