[MAP] Stranded - An exploration / adventure map

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Quackertree
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[MAP] Stranded - An exploration / adventure map

Post by Quackertree » Mon Feb 03, 2014 11:36 am

Download link: http://www.mediafire.com/download/t6fj3w8arkmnnjd/ (140Kb)

Image

Hey all!

You are riding along with a transport when suddenly you crash. You seem to be the only survivor and decide to go off and see what exactly happened. Was it an accident, or did it happen on purpose?

This is an exploration / adventure map where your goal is to find out what happened to you. The map contains invisible signs, thus dragging you a bit more along into the story. It's not a long map, but you'll probably have fun with it. Oh, one more thing: There is no real conclusion or 'finish line'. You win whenever you think you've figured out what happened. I guess that's the closest you can get to realism, right?

Please note that this map is meant for relaxation and pure fun instead of skill testing. This means there won't be hordes of enemies and they won't be very though either. You can, always, increase the difficulty by simply hopping into the editor...

Anyways, don't forget to have fun!

If you like this map, and want me to continue making more of these: Tell me in the comments!

Have a problem with the 'lag' on the map? Check this topic out I wrote about 'lag': viewtopic.php?f=13&t=26729&p=215270#p215270
Last edited by Quackertree on Mon Mar 10, 2014 2:25 pm, edited 2 times in total.

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Constance
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Re: [MAP] Stranded - An exploration / adventure map

Post by Constance » Mon Feb 03, 2014 7:52 pm

I like the style of it; there's not many things that are akin to this, or Dear Esther style.
Good job on the map!

Quackertree
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Re: [MAP] Stranded - An exploration / adventure map

Post by Quackertree » Tue Feb 04, 2014 9:18 am

Timbles wrote:I like the style of it; there's not many things that are akin to this, or Dear Esther style.
Good job on the map!
Thanks! I like to hear that you like the map! :)

travionmouton
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Re: [MAP] Stranded - An exploration / adventure map

Post by travionmouton » Thu Mar 06, 2014 4:33 pm

Timbles wrote:I like the style of it; there's not many things that are akin to this, or Dear Esther style.
Good job on the map!
its very laggy but steel good :roll:

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Theguywhogamesalot
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Re: [MAP] Stranded - An exploration / adventure map

Post by Theguywhogamesalot » Sat Mar 08, 2014 3:21 pm

I like the idea of the map, but it the level's laggyness really took away from it. The level was 5 frames per a second maximum, which made the few fight extremely hard unless in slo-mo mode (which was a tolerable 15). If you could work on optimizing the the map by getting rid of some unnecessary objects (like some of the village houses and the stepping stones in the village). Either way good job. You should continue to work on these kinds of maps, it is very interesting.
[+] Screenshots
Overgrowth 2014-03-08 12-49-51-94.png
Overgrowth 2014-03-08 12-50-30-84.png
Overgrowth 2014-03-08 12-51-09-04.png
Overgrowth 2014-03-08 12-51-31-09.png
Overgrowth 2014-03-08 13-01-45-58.png

Quackertree
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Re: [MAP] Stranded - An exploration / adventure map

Post by Quackertree » Mon Mar 10, 2014 2:15 pm

Interesting how most people seem to feel lag during this map. I didn't, and I've got the most crappy computer in the entire universe (i3 processor), or at least, that's how it feels like.

I think I'll do a shout-out to fixing lag in any map, because there's a super simple method to fix loads. You guys all owe me that one. ;)

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Theguywhogamesalot
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Re: [MAP] Stranded - An exploration / adventure map

Post by Theguywhogamesalot » Tue Mar 11, 2014 5:32 pm

Quackertree wrote:I think I'll do a shout-out to fixing lag in any map, because there's a super simple method to fix loads. You guys all owe me that one. ;)
Um, how? Is it disabling baked shadows?

pumpernickel
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Re: [MAP] Stranded - An exploration / adventure map

Post by pumpernickel » Tue Mar 11, 2014 6:45 pm

Umm, why is there a hovering rucksack about 60 feet above the dead rabbit on the hill?

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Theguywhogamesalot
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Re: [MAP] Stranded - An exploration / adventure map

Post by Theguywhogamesalot » Sat Mar 15, 2014 9:39 pm

pumpernickel wrote:Umm, why is there a hovering rucksack about 60 feet above the dead rabbit on the hill?
It is the "ghost" of the map. Ooooo, spooky.

Quackertree
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Re: [MAP] Stranded - An exploration / adventure map

Post by Quackertree » Thu Mar 20, 2014 11:40 am

pumpernickel wrote:Umm, why is there a hovering rucksack about 60 feet above the dead rabbit on the hill?
I think I misplaced that one. Whoops!

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Anton
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Re: [MAP] Stranded - An exploration / adventure map

Post by Anton » Mon Apr 28, 2014 10:50 am

Added to SUMLauncher!

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edoantonioco
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Re: [MAP] Stranded - An exploration / adventure map

Post by edoantonioco » Sun Nov 12, 2017 11:56 am

fixed this map
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