[Weapon] Claymore Sword
[Weapon] Claymore Sword
It's a claymore.
Known issues:
It occasionally falls through the level (about 1/90 chance)
Seams (Shh... zoom out. lol)
Have fun.
Installing:
Install to (Drive:\)Program Files (x86)\Steam\steamapps\common\Overgrowth\Data\
(Merge with Custom)
Loading:
Click 'Load Item', browse to \Overgrowth\Data\Custom\Corpsey\Items\Weapons\ClaymoreCdl.xml
- Attachments
-
- Custom.zip
- Claymore Sword V1_3 ZIP
- (779.15 KiB) Downloaded 94 times
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- Custom.rar
- Claymore Sword V1_3 RAR
- (674.02 KiB) Downloaded 64 times
Last edited by Corpsey on Fri Apr 11, 2014 8:15 am, edited 3 times in total.
Re: [Weapon] Claymore Sword
Looks pretty damn nice (at least to me).
Like I said in the other topic, looks a lot like the Chivalry one, but that's because both are made based on real life.
Like I said in the other topic, looks a lot like the Chivalry one, but that's because both are made based on real life.
Re: [Weapon] Claymore Sword
I actually copied their poly reduction method on the quatrefoils (for their third person model) because it was very efficient and gave a nice look.
Re: [Weapon] Claymore Sword
I concur.Timbles wrote:Looks pretty damn nice (at least to me).
I particularly like the way the left hand helds it.
Excellent work.
Re: [Weapon] Claymore Sword
I fixed the range. Attacks were able to extend way to far, and while that's the point of a longsword, in-game it looked incorrect when you die from 1 1/2 feet away from the blade. This was the best I could possibly fix it.
It still happens but much more rarely - and it's not just this weapon - I've noticed that the low sweep kick also registers from quite some distance away.
Edit: Made a new version with a new kick animation for the close range attack.
It still happens but much more rarely - and it's not just this weapon - I've noticed that the low sweep kick also registers from quite some distance away.
Edit: Made a new version with a new kick animation for the close range attack.
Re: [Weapon] Claymore Sword
Had some fun in a 4v4. I wanted to get some footage in before the sound bug hit (sound bug starts at the end of the video.
When you start hearing this kind of 'dutdutdutdutdutdutdut...... dutdutdutdutdutdutdut......" noise.
When that bug kicks in my frame rate drops big time (even though I'm recording here, and that already drops my framerate - if I turn fraps off, it's playable). I had already done a 3v3v3 but the sound bug was there before I started to record.
Oops, just noticed I equipped the sword to that rabbit's left hand >.>