Red axe test

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Surak
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Re: Red axe test

Post by Surak » Mon Jul 14, 2014 3:36 pm

Just upload & post the model, description and image here in this thread and Anton will add it to the Community Content Browser, yes. This will take some weeks, but it is the only way at the moment. A better system is planed, but not ready yet.

People that really want to use it can install it manually. But yea, most people will wait until it is in the CCB, everybody is lazy :lol:

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Aleks_T
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Re: Red axe test

Post by Aleks_T » Tue Jul 15, 2014 2:06 pm

Thanks for support. My work is done. It's time to share it!
http://ogmods.antonriehl.com/downloads.php?f=redaxe.rar
Attachments
RedAxe.jpg

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sTownR
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Re: Red axe test

Post by sTownR » Tue Jul 15, 2014 2:17 pm

this thing looks awesome! Gonna give it a try once I am at home again

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Silverfish
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Re: Red axe test

Post by Silverfish » Sun Sep 21, 2014 9:10 am

This weapon looks great, there is one last thing I would point out to make it complete, and that is to change the throwing animation somehow to the two handed throw used for the two handed sword for instance. Right now the weapon is just thrown with one hand, so it's very weak.

Magus
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Re: Red axe test

Post by Magus » Wed Aug 05, 2015 11:35 pm

I did everything in the instructions but it is not showing in-game, what do I do?

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Anton
pretty cool guy
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Re: Red axe test

Post by Anton » Wed Aug 05, 2015 11:36 pm

Magus wrote:I did everything in the instructions but it is not showing in-game, what do I do?
Do you use SUMLauncher? You can install this weapon from there, and it will show up in the community content tab, which you can then load into any map.

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Thomason1005
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Re: Red axe test

Post by Thomason1005 » Thu Aug 06, 2015 10:53 am

niiiice weapon

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