[Character] Xenomorph
[Character] Xenomorph
Here are some vines I made while making it.
https://vine.co/v/Ml6ObugiduM
https://vine.co/v/Ml6P1XtrxYB
https://vine.co/v/OuzWurgn5vz
Model and textures (not including the normal map) are by © Rebellion, Sega, 20th Century Fox
EDIT: Hey, so I did a big update for this guy. I redid the UV map, he has custom physics collision for the ragdoll, the feet shouldn't clip the ground, and you can now color him what ever you want!. I still included the original non-colorable skin just because. Oh and he also comes with sounds!
https://vine.co/v/OpzwqHmax3x
https://www.dropbox.com/s/2h4930r5zqyih ... r.zip?dl=0
https://vine.co/v/Ml6ObugiduM
https://vine.co/v/Ml6P1XtrxYB
https://vine.co/v/OuzWurgn5vz
Model and textures (not including the normal map) are by © Rebellion, Sega, 20th Century Fox
EDIT: Hey, so I did a big update for this guy. I redid the UV map, he has custom physics collision for the ragdoll, the feet shouldn't clip the ground, and you can now color him what ever you want!. I still included the original non-colorable skin just because. Oh and he also comes with sounds!
https://vine.co/v/OpzwqHmax3x
https://www.dropbox.com/s/2h4930r5zqyih ... r.zip?dl=0
Last edited by akazi on Sat Jan 31, 2015 11:44 pm, edited 8 times in total.
Re: [Character] Xenomorph
Looks absolutely amazing, Akazi. I'll try it out once I am back home.
Man, AVP2 was such a good game, one of my favourite games of the childhood. Climbing walls as an alien was so fun. I wonder if it is possible to implement that in OG as a mod. I don't think there is enough access to the physics engine via script files yet. But that's just guessing, I never really actively looked for it.
And after that you have to import predators That would be awesome. Making the laser weapon with scripts would be very easy.
Man, AVP2 was such a good game, one of my favourite games of the childhood. Climbing walls as an alien was so fun. I wonder if it is possible to implement that in OG as a mod. I don't think there is enough access to the physics engine via script files yet. But that's just guessing, I never really actively looked for it.
And after that you have to import predators That would be awesome. Making the laser weapon with scripts would be very easy.
Re: [Character] Xenomorph
I am working on a Praetorian, then after that I can try a regular predator.
Re: [Character] Xenomorph
this kicks so much ass. you are a god sir.
Re: [Character] Xenomorph
ahahahah....I'm dying...is so cool
playing right now
I have a Turtle Character but can't figure out how to export the skeleton file...the scripts of Pheonix Bone(.phxbn). doesn't work in my machine...Can't add them in any version of blender.
playing right now
I have a Turtle Character but can't figure out how to export the skeleton file...the scripts of Pheonix Bone(.phxbn). doesn't work in my machine...Can't add them in any version of blender.
Re: [Character] Xenomorph
Try this: viewtopic.php?f=16&t=24827elegaro wrote:ahahahah....I'm dying...is so cool
playing right now
I have a Turtle Character but can't figure out how to export the skeleton file...the scripts of Pheonix Bone(.phxbn). doesn't work in my machine...Can't add them in any version of blender.
Re: [Character] Xenomorph
akazi wrote:Try this: viewtopic.php?f=16&t=24827elegaro wrote:ahahahah....I'm dying...is so cool
playing right now
I have a Turtle Character but can't figure out how to export the skeleton file...the scripts of Pheonix Bone(.phxbn). doesn't work in my machine...Can't add them in any version of blender.
ooh nice...mmm will have to move to windows to perform this.
cheers
Re: [Character] Xenomorph
I think I'm gonna give up (Skeleton file and Model File have different vertex count) I know Im gonna go nuts if I continue
Re: [Character] Xenomorph
did you change the model after you rigged it? Like delete or add vertices.
Re: [Character] Xenomorph
When I load in the character object I get the error "PHXBN skeleton is not symmetrical". But it's not critical, I can play afterwards. All in all it looks pretty good already. The tail is just a bit too stiff
Re: [Character] Xenomorph
Yesakazi wrote:did you change the model after you rigged it? Like delete or add vertices.
Re: [Character] Xenomorph
That is your problem then.elegaro wrote:Yesakazi wrote:did you change the model after you rigged it? Like delete or add vertices.
Re: [Character] Xenomorph
yeah I kinda got lazy trying to fix that. The characters works anyway so I kinda don't see a reason for that error to pop up.Surak wrote:When I load in the character object I get the error "PHXBN skeleton is not symmetrical". But it's not critical, I can play afterwards. All in all it looks pretty good already. The tail is just a bit too stiff
Re: [Character] Xenomorph
Much cool. Very great.
Re: [Character] Xenomorph
could someone explain the advanced testing thing and how to use these characters? thanks