It worked this time, and is installed in SUMLauncher now. The only other change I made was to put the picture you provided into the file structure, so the game could use it for the menu. If you download it from SUMLauncher, you'll see what I did.Kenji wrote:Hai AntonAnton wrote: Hi Kenji,
The map in your zipped folder doesn't seem to be a custom map, but instead one of the default levels. Can you double check that the map is still working for you, and maybe we can figure out which map you need to upload.
I'm sorry i did a mistake and put in the wrong xml v_v
That should be the right one o.o
[SUMLauncher] Community Content Submission Process
Re: [SUMLauncher] Community Content Submission Process
Re: [SUMLauncher] Community Content Submission Process
Thank you x3!Anton wrote:It worked this time, and is installed in SUMLauncher now. The only other change I made was to put the picture you provided into the file structure, so the game could use it for the menu. If you download it from SUMLauncher, you'll see what I did.Kenji wrote:Hai AntonAnton wrote: Hi Kenji,
The map in your zipped folder doesn't seem to be a custom map, but instead one of the default levels. Can you double check that the map is still working for you, and maybe we can figure out which map you need to upload.
I'm sorry i did a mistake and put in the wrong xml v_v
That should be the right one o.o
I will try to make some more levels to create a full story line so i might upload some more stuff later ^_^
Re: [SUMLauncher] Community Content Submission Process
Hi Anton, here's a new level: viewtopic.php?f=16&t=37967
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- Location: GerMany
Re: [SUMLauncher] Community Content Submission Process
so i think this would be quite useful for other users too so it would be cool if it was in sumlauncher
i hope i didnt forget anything
Project Name: modding stuff
Username: thomason1005
Link to Original Thread: i guess this one viewtopic.php?f=16&t=37162&hilit=+dialogue
Category: tool / hotspots?
Dependencies: none
Version/Status of project: pretty solid
Description: icludes a dialogue hotspot with options (alive, dead triggered by npcs)
Tags: hotspot, dialogue, slow-motion, emitter, smoke
Level(s): none
Item(s): emitter.xml, slowmo.xml, start_dialogue.xml
i hope i didnt forget anything
Project Name: modding stuff
Username: thomason1005
Link to Original Thread: i guess this one viewtopic.php?f=16&t=37162&hilit=+dialogue
Category: tool / hotspots?
Dependencies: none
Version/Status of project: pretty solid
Description: icludes a dialogue hotspot with options (alive, dead triggered by npcs)
Tags: hotspot, dialogue, slow-motion, emitter, smoke
Level(s): none
Item(s): emitter.xml, slowmo.xml, start_dialogue.xml
- Attachments
-
- thomason1005.zip
- (56.6 KiB) Downloaded 171 times
Re: [SUMLauncher] Community Content Submission Process
It's a nice hotspot, but the directory structure is not correct yet (see first post: viewtopic.php?f=16&t=33774#p229364).Thomason1005 wrote:so i think this would be quite useful for other users too so it would be cool if it was in sumlauncher
i hope i didnt forget anything
Project Name: modding stuff
Username: thomason1005
Link to Original Thread: i guess this one viewtopic.php?f=16&t=37162&hilit=+dialogue
Category: tool / hotspots?
Dependencies: none
Version/Status of project: pretty solid
Description: icludes a dialogue hotspot with options (alive, dead triggered by npcs)
Tags: hotspot, dialogue, slow-motion, emitter, smoke
Level(s): none
Item(s): emitter.xml, slowmo.xml, start_dialogue.xml
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- Posts: 713
- Joined: Sat Apr 20, 2013 9:44 am
- Location: GerMany
Re: [SUMLauncher] Community Content Submission Process
what do you mean its thomason1005/stuff/files i even checked the file pathes in the xmlsSurak wrote:It's a nice hotspot, but the directory structure is not correct yet (see first post: viewtopic.php?f=16&t=33774#p229364).Thomason1005 wrote:so i think this would be quite useful for other users too so it would be cool if it was in sumlauncher
i hope i didnt forget anything
Project Name: modding stuff
Username: thomason1005
Link to Original Thread: i guess this one viewtopic.php?f=16&t=37162&hilit=+dialogue
Category: tool / hotspots?
Dependencies: none
Version/Status of project: pretty solid
Description: icludes a dialogue hotspot with options (alive, dead triggered by npcs)
Tags: hotspot, dialogue, slow-motion, emitter, smoke
Level(s): none
Item(s): emitter.xml, slowmo.xml, start_dialogue.xml
Re: [SUMLauncher] Community Content Submission Process
There are a few potential issues. First of all, your mod will be called "stuff" in SUMLauncher if we keep the folder structure like this. Secondly, there are no images for the spawner, which do need to be in UI/spawner.Thomason1005 wrote:what do you mean its thomason1005/stuff/files i even checked the file pathes in the xmlsSurak wrote:It's a nice hotspot, but the directory structure is not correct yet (see first post: viewtopic.php?f=16&t=33774#p229364).Thomason1005 wrote:so i think this would be quite useful for other users too so it would be cool if it was in sumlauncher
i hope i didnt forget anything
Project Name: modding stuff
Username: thomason1005
Link to Original Thread: i guess this one viewtopic.php?f=16&t=37162&hilit=+dialogue
Category: tool / hotspots?
Dependencies: none
Version/Status of project: pretty solid
Description: icludes a dialogue hotspot with options (alive, dead triggered by npcs)
Tags: hotspot, dialogue, slow-motion, emitter, smoke
Level(s): none
Item(s): emitter.xml, slowmo.xml, start_dialogue.xml
The third one is not a real issue, but without a folder structure inside, it can be a little confusing to understand what your mod does to an average modder. I think this is the part that Surak was concerned about.
Let me know if those make sense.
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- Joined: Sat Apr 20, 2013 9:44 am
- Location: GerMany
Re: [SUMLauncher] Community Content Submission Process
okay so i updated it, removed an error and added icons for the spawner(i hope the size is correct) id keep this structure because otherwise theres about two files in each folder...
Project Name: advanced hotspots
Username: thomason1005
Link to Original Thread: i guess this one viewtopic.php?f=16&t=37162&hilit=+dialogue
Category: tool / hotspots?
Dependencies: none
Version/Status of project: pretty solid
Description: includes a dialogue hotspot with options (alive, dead, triggered by npcs) as well as an emitter and slow motion hotspot
Tags: hotspot, dialogue, slow-motion, emitter, smoke
Level(s): none
Item(s): emitter.xml, slowmo.xml, start_dialogue.xml
Project Name: advanced hotspots
Username: thomason1005
Link to Original Thread: i guess this one viewtopic.php?f=16&t=37162&hilit=+dialogue
Category: tool / hotspots?
Dependencies: none
Version/Status of project: pretty solid
Description: includes a dialogue hotspot with options (alive, dead, triggered by npcs) as well as an emitter and slow motion hotspot
Tags: hotspot, dialogue, slow-motion, emitter, smoke
Level(s): none
Item(s): emitter.xml, slowmo.xml, start_dialogue.xml
- Attachments
-
- thomason1005.zip
- (100.13 KiB) Downloaded 167 times
Re: [SUMLauncher] Community Content Submission Process
I meant all three things as well, I just did not express it very goodAnton wrote:There are a few potential issues. First of all, your mod will be called "stuff" in SUMLauncher if we keep the folder structure like this. Secondly, there are no images for the spawner, which do need to be in UI/spawner.
The third one is not a real issue, but without a folder structure inside, it can be a little confusing to understand what your mod does to an average modder. I think this is the part that Surak was concerned about.
-
- Posts: 713
- Joined: Sat Apr 20, 2013 9:44 am
- Location: GerMany
Re: [SUMLauncher] Community Content Submission Process
limbo 2 by elegaro needs the river fight too, maybe you should add it to the dependencies
Re: [SUMLauncher] Community Content Submission Process
I don't see it anywhere in the mod... Where is it a dependency?Thomason1005 wrote:limbo 2 by elegaro needs the river fight too, maybe you should add it to the dependencies
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- Posts: 713
- Joined: Sat Apr 20, 2013 9:44 am
- Location: GerMany
Re: [SUMLauncher] Community Content Submission Process
it needs the scrollingalpha shader (it gives an error if its not installed) for the lava stuff i guessAnton wrote:I don't see it anywhere in the mod... Where is it a dependency?Thomason1005 wrote:limbo 2 by elegaro needs the river fight too, maybe you should add it to the dependencies
Re: [SUMLauncher] Community Content Submission Process
Cool thanks, I didn't find that shader. Thanks, I'll update that now.Thomason1005 wrote:it needs the scrollingalpha shader (it gives an error if its not installed) for the lava stuff i guessAnton wrote:I don't see it anywhere in the mod... Where is it a dependency?Thomason1005 wrote:limbo 2 by elegaro needs the river fight too, maybe you should add it to the dependencies
Re: [SUMLauncher] Community Content Submission Process
Hi, I released a level: viewtopic.php?f=16&p=238994#p238994
Should be in the right format.
Should be in the right format.
Re: [SUMLauncher] Community Content Submission Process
It all looks good. Should be released on SUMLauncher later today.Surak wrote:Hi, I released a level: viewtopic.php?f=16&p=238994#p238994
Should be in the right format.