[MOD] Chartre's NEW post-effects pack *alpha 211 update!*
[MOD] Chartre's NEW post-effects pack *alpha 211 update!*
There were some big changes to shaders in 210 that broke this pack. So I now present to you an updated version that works with 211. I couldn't quite get the noise down as low as before, because the way noise is handled was changed completely from the previous version, but otherwise I think it looks much nicer than vanilla overgrowth
Screens:
I wish I could get some screens in a forest scenario! But they all seem to be broken by the new version. View them at higher res for full effect.
Shaders:
No Shaders:
Installation process
Extract the zip to the Overgrowth/Data/GLSL/ folder (If you installed from Steam, this is /Steam/SteamApps/common/Overgrowth/Data/GLSL/). You're done!
You used to need to change some values to fit your screen resolution, but as of alpha 210 it's unnecessary due to the updated shaders.
Customisation
In the same post.frag file as before, you can turn on or off Ambient Occlusion, Depth of Field, and Bokeh. Bokeh is off by default as of 22/11/15 because it's made redundant by the lovely HDR bloom.
You can also change the strength of the Depth of Field.
If the game is slow, first try turning off the blur's depth test. This is often unnoticeable when off so you can still have to full experience of the shaders without them. After that, try setting DOF and SSAO quality to 1 or reducing the "SSAO_FAR" parameter. If it is still running slowly, turn off either DOF or SSAO. If it still runs slowly, you'll need a better GPU to run this shader pack
Bugs
This mod has been tested on a Xubuntu machine with an R9 270 and Intel 4670 CPU. Often different graphics cards and operating systems give different errors;
I do not have access to any nVidia cards or Windows/Mac machines. Therefore if you encounter an error, please tell me your GPU, OS and exactly what the error says.
I will do my best to fix all problems
Screens:
I wish I could get some screens in a forest scenario! But they all seem to be broken by the new version. View them at higher res for full effect.
Shaders:
No Shaders:
Installation process
Extract the zip to the Overgrowth/Data/GLSL/ folder (If you installed from Steam, this is /Steam/SteamApps/common/Overgrowth/Data/GLSL/). You're done!
You used to need to change some values to fit your screen resolution, but as of alpha 210 it's unnecessary due to the updated shaders.
Customisation
In the same post.frag file as before, you can turn on or off Ambient Occlusion, Depth of Field, and Bokeh. Bokeh is off by default as of 22/11/15 because it's made redundant by the lovely HDR bloom.
You can also change the strength of the Depth of Field.
If the game is slow, first try turning off the blur's depth test. This is often unnoticeable when off so you can still have to full experience of the shaders without them. After that, try setting DOF and SSAO quality to 1 or reducing the "SSAO_FAR" parameter. If it is still running slowly, turn off either DOF or SSAO. If it still runs slowly, you'll need a better GPU to run this shader pack
Bugs
This mod has been tested on a Xubuntu machine with an R9 270 and Intel 4670 CPU. Often different graphics cards and operating systems give different errors;
I do not have access to any nVidia cards or Windows/Mac machines. Therefore if you encounter an error, please tell me your GPU, OS and exactly what the error says.
I will do my best to fix all problems
- Attachments
-
- chaderpack211.zip
- Updated 23/11/15
- (2.58 KiB) Downloaded 57 times
Last edited by zzwerty on Thu Nov 26, 2015 5:21 am, edited 11 times in total.
Re: [MOD] Chartre's NEW post-effects pack
I love you. I just installed your older one a few days ago, and I was thinking if you would update this. My wish is granted. I am getting these error for the post.frag:
Clicking continue:
Windows 7 64bit, GPU AMD HD 7870
Clicking continue:
Windows 7 64bit, GPU AMD HD 7870
Re: [MOD] Chartre's NEW post-effects pack
And when I click continue, the same thing pops up again, I hit continue again, and I can play the game but the shaders are not taking effect.
Windows 7 64 bit, Intel (R) Core (TM) i7-4770k CPU @ 3.50 GHz
Windows 7 64 bit, Intel (R) Core (TM) i7-4770k CPU @ 3.50 GHz
- Attachments
-
- OGshaderError.png (27.89 KiB) Viewed 4051 times
Re: [MOD] Chartre's NEW post-effects pack
Okay, updated now, and should've solved both your problems.
Also:
Also:
Thanks manakazi wrote:I love you.
Re: [MOD] Chartre's NEW post-effects pack
Looking forward to checking these out more... I get this error on Mac:
And Clicking Continue:
And Clicking Continue:
Re: [MOD] Chartre's NEW post-effects pack
Honestly I am not a fan of the projectedshadowdecal.
Re: [MOD] Chartre's NEW post-effects pack
Overgrowth changes the shadow blur based on the sun, so on some levels the projectedshadowdecal looks fine and on others it looks quite ugly and jaggy. Anyway, I (hopefully) fixed Anton's error and added a bit to the blurring, so hopefully this will remove some jaggs.
Re: [MOD] Chartre's NEW post-effects pack
Hey,
I got some new errors with this version. They didn't relate to your shaders specifically, but it only happens with your shaders installed.
I got some new errors with this version. They didn't relate to your shaders specifically, but it only happens with your shaders installed.
Re: [MOD] Chartre's NEW post-effects pack
Really not sure what caused these, and I wasn't really able to reproduce them. I'm guessing they stem from projectedshadowdecal.frag though, so for the mean time I've removed it from the pack. Thanks for being so vigilant in your reporting of errors, though.Anton wrote:Hey,
I got some new errors with this version. They didn't relate to your shaders specifically, but it only happens with your shaders installed.
I also fixed a bug in some levels where the sky becomes posterized when you look at it.
Re: [MOD] Chartre's NEW post-effects pack *alpha 211 update!
Hey! I just updated these to work with 211.
Bumping.
Bumping.
Re: [MOD] Chartre's NEW post-effects pack *alpha 211 update!
just realised how beautifull it actually looks! if i just got more money quicker i could get a new computer....+
Re: [MOD] Chartre's NEW post-effects pack *alpha 211 update!
Sadly I'm getting a bunch of errors now (although, they are admittedly all probably based on the same issue). I'm uploading a zip file of all the screen shots for you. I could be wrong, but I think they are just issues with defining variables...
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- Posts: 1
- Joined: Thu Aug 14, 2014 10:06 pm
Re: [MOD] Chartre's NEW post-effects pack *alpha 211 update!
Any way to get this working with the most recent update?