[Character] Agatha Knight (Chivalry Medieval Warfare)

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akazi
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Joined: Fri Dec 30, 2011 3:14 pm
Location: Montgomery, Alabama

[Character] Agatha Knight (Chivalry Medieval Warfare)

Post by akazi » Fri Aug 28, 2015 8:15 pm

Another character port I did last weekend and finished today finally. I decompiled the model and textures from my own game instead of finding it off the internet, so yay for me. Comes with eye and hand morphs, no mouth since I couldn't bother with it for him. I also included the default helmet for the dude. The shoulder armor bends a little, to minimize pinching . It was either a lot of pinching or a little bending with the armor, so sorry for that.

I was thinking about doing chain mail movement sounds to make it a more believable knight, but that alone would be a lot of work. Maybe some day. I did include thumbnail images for the character and helmet, so it should be SUMlauncher ready.

Models and colormap are by tornbanner Studios, I am NOT the original creator.

Image


https://www.dropbox.com/s/c3j0jw4myjkz3 ... t.zip?dl=0
Last edited by akazi on Thu Sep 03, 2015 3:44 am, edited 1 time in total.

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RylanLego
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Re: [Character] Agatha Knight (Chivalry Medieval Warfare)

Post by RylanLego » Sat Aug 29, 2015 12:30 pm

This is so cool! Great job! :)

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deldero
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Re: [Character] Agatha Knight (Chivalry Medieval Warfare)

Post by deldero » Sun Aug 30, 2015 11:21 am

i do think its odd having humans on OG, but either way the port is awesome.
thank's a lot, since i love armors :D

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Constance
Overgrowth Modder Deluxe
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Re: [Character] Agatha Knight (Chivalry Medieval Warfare)

Post by Constance » Sun Aug 30, 2015 3:09 pm

I'm not playing with this mod until there are ballerina attack moves implemented and a constant reason to be pissed off by the game.

Weridoguy
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Re: [Character] Agatha Knight (Chivalry Medieval Warfare)

Post by Weridoguy » Sat Sep 05, 2015 6:10 am

deldero wrote:i do think its odd having humans on OG, but either way the port is awesome.
thank's a lot, since i love armors :D
Anthropomorphic human plz.

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akazi
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Location: Montgomery, Alabama

Re: [Character] Agatha Knight (Chivalry Medieval Warfare)

Post by akazi » Sat Sep 05, 2015 2:58 pm

Timbles wrote:I'm not playing with this mod until there are ballerina attack moves implemented and a constant reason to be pissed off by the game.
hahaha, I got the joke.

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rodeje25
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Re: [Character] Agatha Knight (Chivalry Medieval Warfare)

Post by rodeje25 » Sat Sep 05, 2015 6:18 pm

That sexy stance do!

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halzoid
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Re: [Character] Agatha Knight (Chivalry Medieval Warfare)

Post by halzoid » Thu Sep 10, 2015 12:16 pm

hey, I tried making a colour palate for this character, but it went wrong... somehow?

I don't know why but the palate doesn't fit the character, even though I did it over the original shape of the colour map.
OvergrowthScreenshot00001.png

anyway, heres the files to allow the colour palate and the map as well, in case someone can tell me that I was just f***ing stupid about something...

https://www.dropbox.com/s/nc9jymwzubaun ... m.zip?dl=0

Turk_Murk14
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Re: [Character] Agatha Knight (Chivalry Medieval Warfare)

Post by Turk_Murk14 » Sat Sep 17, 2016 7:49 pm

When Im trying to load him to map game crashes can someone help :?: :!: :oops: :D [spoiler=][/spoiler]

warlite16
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Re: [Character] Agatha Knight (Chivalry Medieval Warfare)

Post by warlite16 » Fri May 26, 2017 9:42 pm

It's not showing up in my mod activation place thingy
:evil: :evil:

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Silverfish
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Re: [Character] Agatha Knight (Chivalry Medieval Warfare)

Post by Silverfish » Mon May 29, 2017 4:26 am

This mod is two years old, which means it was created long before we changed the mod structure, which is the reason why it doesn't show up in your mods. You should still be able to load it though, by using the topmost option in the load menu and then browsing to its location.

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