[OGMP] Overgrowth Multiplayer Mod

MuzaMaster
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Re: [OGMP] Overgrowth Multiplayer Mod

Post by MuzaMaster » Fri Jun 24, 2016 7:32 pm

how do i make it so it finds it then

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Gyrth
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Re: [OGMP] Overgrowth Multiplayer Mod

Post by Gyrth » Fri Jun 24, 2016 7:36 pm

MuzaMaster wrote:how do i make it so it finds it then
Can you show me with a screenshot the contents and the directory of your ogmp folder? Like I did previously. Than I can tell you if it's right.

MuzaMaster
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Re: [OGMP] Overgrowth Multiplayer Mod

Post by MuzaMaster » Fri Jun 24, 2016 8:40 pm

how do i do that. i know you press windows logo and prt sc but what after that. in my ogmp folder theres a data folder and then a xml document named mod

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EPR89
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Re: [OGMP] Overgrowth Multiplayer Mod

Post by EPR89 » Sat Jun 25, 2016 11:34 am

MuzaMaster wrote:how do i do that. i know you press windows logo and prt sc but what after that. in my ogmp folder theres a data folder and then a xml document named mod
Windows logo+Print copy's the screenshot into your clipboard. Imgur allows you to upload clipboard images. Just click upload and then press CTRL+V and then post the link to the image after it's done uploading.

MuzaMaster
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Re: [OGMP] Overgrowth Multiplayer Mod

Post by MuzaMaster » Sat Jun 25, 2016 10:14 pm

in gryths pic the mod folder is a file while in mine its a document. i think thats the problem

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EPR89
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Re: [OGMP] Overgrowth Multiplayer Mod

Post by EPR89 » Sun Jun 26, 2016 10:10 am

MuzaMaster wrote:in gryths pic the mod folder is a file while in mine its a document. i think thats the problem
xml files are documents.

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Gyrth
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Re: [OGMP] Overgrowth Multiplayer Mod

Post by Gyrth » Sun Jun 26, 2016 10:16 am

I guess you didn't extract the zip file. Windows can explore zip files like they are folders. But OG can't read them.

MuzaMaster
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Re: [OGMP] Overgrowth Multiplayer Mod

Post by MuzaMaster » Sun Jun 26, 2016 2:03 pm

so how do i fix it?

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Gyrth
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Re: [OGMP] Overgrowth Multiplayer Mod

Post by Gyrth » Sun Jun 26, 2016 2:25 pm

MuzaMaster wrote:so how do i fix it?
Extract it. I recommend using Winrar. This prevents problems like this.

MuzaMaster
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Re: [OGMP] Overgrowth Multiplayer Mod

Post by MuzaMaster » Sun Jun 26, 2016 5:06 pm

i did and still no luck. extracted files to my mods folder. does the sum launcher version work because i used to use that and it worked but it doesnt work anymore.

MuzaMaster
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Re: [OGMP] Overgrowth Multiplayer Mod

Post by MuzaMaster » Tue Jun 28, 2016 8:08 pm

any ideas left or am i out of luck until the sum launcher version gets updated? im also using the master branch if that helps to solve the problem.

MuzaMaster
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Re: [OGMP] Overgrowth Multiplayer Mod

Post by MuzaMaster » Wed Jun 29, 2016 1:37 pm

no more ideas left?

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Constance
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Re: [OGMP] Overgrowth Multiplayer Mod

Post by Constance » Wed Jun 29, 2016 1:38 pm

MuzaMaster wrote:no more ideas left?
Actually pretty sure you're just installing it wrong, but nobody wants to walk you through it.

MuzaMaster
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Re: [OGMP] Overgrowth Multiplayer Mod

Post by MuzaMaster » Wed Jun 29, 2016 6:21 pm

oh. well then can you just list what i was supposed to do so i can check if i actually installed it correctly
heres what i did
1. dwnload the mod
2. clicked extract to and went to my overgrowth folder then mods folder

MuzaMaster
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Re: [OGMP] Overgrowth Multiplayer Mod

Post by MuzaMaster » Wed Jun 29, 2016 9:08 pm

i finally fixed the issue and now the mod works. i opened it up in winrar but didnt extract. i then opened the mod folder and just replaced what was there. then the files updated to the new version and then the mod worked. previously even if i dwnloaded the new version and got rid of the old it still wouldnt work since it would use the files from the old version still. thanks for trying to help me though. :D

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