Page 1 of 1

[MOD] Some Custom Animations

Posted: Tue Mar 22, 2016 12:33 pm
by halzoid
If i make more animations, they will be posted here as a new post.
(if anyone else wants to upload animations, that's cool too I love seeing new stuff :lol: )


Here's the first animation I've gotten working in-engine, its a move that flips the player onto there feet instead of just standing up. I felt that the normal stand up animation wasn't 'rabbit' enough, it consisted of the player pushing themselves to their feet and getting back up. Now I created a more acrobatic way of standing, that I think fits the characters better, or at least in combat.

Front flip to feet:
Image

Back flip to feet:
Image


they aren't quite finished, but they look pretty good, the front animation doesn't look as good as it should...

Heres the file, I suggest creating a backup of the r_standfromfront.anm and r_standfromback.anm files as they will be overwritten.
Flip animations.zip
(48.3 KiB) Downloaded 63 times
To install, just drag and drop into Data/Animations

Re: [MOD] Some Custom Animations

Posted: Tue Mar 22, 2016 10:56 pm
by Constance


Here's some reference in case you decide to make it less of a Jedi Master move.


Re: [MOD] Some Custom Animations

Posted: Wed Mar 23, 2016 3:57 am
by halzoid
Timbles wrote:in case you decide to make it less of a Jedi Master move
I actually heavily based the idea around the animation for standing up used in the 'Star Wars: Obi-Wan' game... I also used this style because there's more torso rotation in the human like animation, this is really hard to do, but I'll give it a go. For some reason, in the latest blender version, the torso rotation is locked and just follows where the waist goes. However, in 2.55 which I use to export, the torso is unlocked, but the animation won't play, so I can't see how it looks overall (even though it's all the same file).

Re: [MOD] Some Custom Animations

Posted: Fri Jul 08, 2016 7:38 pm
by xweert123
The animation looks a little too unnatural for me. It feels like he just "floats" back onto his feet.

I really need to make my own animation set soon.