Changing fall damage

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neetch
Posts: 16
Joined: Tue Oct 17, 2017 10:35 am

Changing fall damage

Post by neetch » Sat Oct 28, 2017 3:31 pm

Could anyone possibly tell where to look if i want to adjust how much damage you take from falling on your neck?

Thanks!

orcinus
Posts: 10
Joined: Sat Oct 21, 2017 5:35 pm

Re: Changing fall damage

Post by orcinus » Sat Oct 28, 2017 5:38 pm

My uneducated guess would be - somewhere in Data\Scripts\aschar.as

But i'm not sure it's adjustable, i think it's instakill.

neetch
Posts: 16
Joined: Tue Oct 17, 2017 10:35 am

Re: Changing fall damage

Post by neetch » Sat Oct 28, 2017 6:07 pm

Alright thanks i will have a look

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halzoid
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Location: Somewhere within the Universe... Might take a while to find me though.

Re: Changing fall damage

Post by halzoid » Sat Oct 28, 2017 6:16 pm

The Knockout shield will 100% protect you for however many falls you set it to, but Damage resistance will cover everything else.

neetch
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Joined: Tue Oct 17, 2017 10:35 am

Re: Changing fall damage

Post by neetch » Sun Oct 29, 2017 9:32 am

Thanks halzoid

merlyn
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Re: Changing fall damage

Post by merlyn » Sun Oct 29, 2017 2:55 pm

There's a parameter called fall_damage_mult specified on a per-character basis. You can look to see how this is used in the Volcano platforming level in the new Overgrowth story. 1.0 = normal, anything else is used as a true multiplier of fall damage for damage calculations.

neetch
Posts: 16
Joined: Tue Oct 17, 2017 10:35 am

Re: Changing fall damage

Post by neetch » Mon Oct 30, 2017 2:57 pm

Thanks i will have a look

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