Project Showoff

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Jacktheawesome
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Re: Project Showoff

Post by Jacktheawesome » Sun Jan 15, 2012 11:07 pm

sammyrye wrote:

Just messing around, overgrowth is way too much fun. :D

Mute the video, theres no audio besides some strange buzzing noise.
For such an awesome thing, that came out of nowhere. Nice job, really well polished!

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Jacktheawesome
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Re: Project Showoff

Post by Jacktheawesome » Mon Jan 16, 2012 12:11 am

Double post, but
New Map

sammyrye
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Re: Project Showoff

Post by sammyrye » Mon Jan 16, 2012 1:37 am

Jacktheawesome wrote:
sammyrye wrote:

Just messing around, overgrowth is way too much fun. :D

Mute the video, theres no audio besides some strange buzzing noise.
For such an awesome thing, that came out of nowhere. Nice job, really well polished!
thanks- it's just an OBJ import from models-resource.com called "peach's castle", came all textured and ready to go (it was ripped from Mario by Alec Pike, If I remember right).

The textures are REALLY low res, I tried to bake some lighting with Blender, but I couldn't find a way to re-UV the model and still keep the current texture.

It's still pretty fun to have an epic fight on the roof of the castle, though!

ZramuliZ
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Re: Project Showoff

Post by ZramuliZ » Mon Jan 16, 2012 5:14 am

Updated my arena mod!

In this mod you fight increasingly difficult waves in an arena. You gain full health after every wave.
To play, load a level called "arenamode.xml". If you die and don't want to restart press R and you will start at the beginning of the wave.

Download! (a165)
Extract and merge the Data folder with your Overgrowth/Data folder.

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Korban3
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Re: Project Showoff

Post by Korban3 » Mon Jan 16, 2012 6:40 am

Updated my hammer with support for the throw kills. I could spend all day throwing weapons at enemies, it's just so much fun.
EDIT: Oops, helps if I include the weapon, huh?
DogHammer.zip
Replaces old warhammer, just in case someone cares.
(2.5 KiB) Downloaded 79 times

Tonjevic
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Re: Project Showoff

Post by Tonjevic » Mon Jan 16, 2012 2:00 pm

So Sed requested someone make a paper plane for OG, given the new throwing mechanics.

I obliged. It's not very high quality, but I think it's pretty amusing to throw around, and it can cause some pretty nasty papercuts.

As usual, extract the contents of this file to your /Overgrowth/ directory. Data/Custom/Tonjevic/paperdart.xml is the file you're looking for.
Attachments
planeheld.PNG
paperplanethrow.jpg
Last edited by Tonjevic on Tue Jan 17, 2012 5:08 am, edited 1 time in total.

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last
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Re: Project Showoff

Post by last » Mon Jan 16, 2012 2:26 pm

really cool, i onley wish that it fly like paper plane, not like out of controll object

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adwuga
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Re: Project Showoff

Post by adwuga » Mon Jan 16, 2012 2:58 pm

Maybe when they add spears, this could use that. This could make for some amusing videos.

ZramuliZ wrote:Updated my arena mod!

In this mod you fight increasingly difficult waves in an arena. You gain full health after every wave.
To play, load a level called "arenamode.xml". If you die and don't want to restart press R and you will start at the beginning of the wave.

Download! (a165)
Extract and merge the Data folder with your Overgrowth/Data folder.
Sweet! Too bad it has to be updated each week, or it could be added to the MMM (Main Menu Mod).

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Saedz
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Re: Project Showoff

Post by Saedz » Mon Jan 16, 2012 3:01 pm

adwuga wrote:Maybe when they add spears, this could use that. This could make for some amusing videos.

ZramuliZ wrote:Updated my arena mod!

In this mod you fight increasingly difficult waves in an arena. You gain full health after every wave.
To play, load a level called "arenamode.xml". If you die and don't want to restart press R and you will start at the beginning of the wave.

Download! (a165)
Extract and merge the Data folder with your Overgrowth/Data folder.
Sweet! Too bad it has to be updated each week, or it could be added to the MMM (Main Menu Mod).
adwuga: there is already a working spear in the game.

Tonjevic: thank you for the mod :D

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Silverfish
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Re: Project Showoff

Post by Silverfish » Mon Jan 16, 2012 3:03 pm

Saedz wrote:adwuga: there is already a working spear in the game.
I think he's talking about throwing spears.

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Korban3
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Re: Project Showoff

Post by Korban3 » Mon Jan 16, 2012 4:18 pm

You can throw them. It's really fun too. They don't have a proper trajectory or angle for a throwing spear though.

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adwuga
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Re: Project Showoff

Post by adwuga » Mon Jan 16, 2012 5:09 pm

Korban3 wrote:You can throw them. It's really fun too. They don't have a proper trajectory or angle for a throwing spear though.
Yeah, I meant when they make proper throws for spears, I guess I was unclear.

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Korban3
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Re: Project Showoff

Post by Korban3 » Mon Jan 16, 2012 6:10 pm

There is no guessing involved.

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Anton
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Re: Project Showoff

Post by Anton » Mon Jan 16, 2012 6:25 pm

So after about 15 billion times failing, and other crazy weirdness... I finally finished posting a video of ZramuliZ' arena mod. Check it out. It's my first time commentating on a video in real time, so I lose my train of thought pretty often... sorry about that... I also haven't figured out the best way to mix the sound in real time, so this is pretty rough.



Also, this morning I recorded about 30 minutes of split screen multiplayer combat, with throwing weapons (including some discs!). I'm hoping that by foreshadowing a bit, it will make inspire me to edit the video down soon, and upload it for you...

Let me know what you think of the arena video!

EDITED: Youtube sucks, and it broke my 1080p resolution upload... updated with a new link above... but only 720p

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Saedz
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Re: Project Showoff

Post by Saedz » Mon Jan 16, 2012 7:13 pm



made a video about Tonjevic's paper dart(plane) weapon.

Anton: i once tried to make a arena video but i kept failing so much that i gave up but i'm glad that somebody was able to do it :)

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