SteelRaven7 wrote:snip[/url]
Controls: G =)
This is awesome. super^9999etc. awesome.
You should try making a gun mod, I don't think Korban is going to get to that soon.
SteelRaven7 wrote:snip[/url]
Controls: G =)
Story of my life. It's so short because I died as an infant and was replaced by a bisexual robot.Korban3 wrote:IT IS DECIDED! I HAVE TOO MANY PROJECTS!
im just saying it would be more realistic with a diving like animationSteelRaven7 wrote:I hear that's what you do when you tackle somebody, but please share your own personal experiences!kingbonghogg wrote:your tackle mod sucks, all you do is ragdoll yourself into the enemy
The way to do it right, at least the way I did it in my telekinesis mod was this:Korban3 wrote: Removed odd camera offset until I can get it right.
Code: Select all
cam_center -= 1.0f*cross(vec3(0.0f, 1.0f, 0.0f), camera.GetFacing());
I agree, but there's unfortunately no way to add animations right now, since the import/export scripts are broken even for the version of blender they are supposed to work for. It has a kind of clutching animation though, turner often strikes with his elbow first.kingbonghogg wrote:im just saying it would be more realistic with a diving like animation
Fuuu-SteelRaven7 wrote:The way to do it right, at least the way I did it in my telekinesis mod was this:Korban3 wrote: Removed odd camera offset until I can get it right.
Add the following code in the if(!shared_cam) {} statement (IE around line 4420-4430 somewhere)Where 1.0f is the offset in meters from the original position. Try it, works great!Code: Select all
cam_center -= 1.0f*cross(vec3(0.0f, 1.0f, 0.0f), camera.GetFacing());
ker-snip
Have you seen Jack? Also I find it offensive and racist that Korban is capitalized but Adwuga is not. Also, it's avatar, not icon.Johannes wrote:Also adwuga, Korban3, you guys using the same icon is really throwing me off here