Project Showoff
Re: Project Showoff
Yeah, like I said. Nit-picking.
I did some work with weapons too! I took Aubrey's current Dog Hammer and made it work. The animations are recycled from the spear, while the weapon's item .xml was edited pretty thoroughly. Just drag Data into your OG install. Should be forward Alpha compatible until more weapon changes are made.
Post any issues that arise.
I did some work with weapons too! I took Aubrey's current Dog Hammer and made it work. The animations are recycled from the spear, while the weapon's item .xml was edited pretty thoroughly. Just drag Data into your OG install. Should be forward Alpha compatible until more weapon changes are made.
Post any issues that arise.
Re: Project Showoff
Great work Korban! I love it. Now I can smash my oppenents on the ground. Great placeholder animations until the official animations will be applied.
Re: Project Showoff
Thanks. I've just been wanting it working for a while. My only complaint is that the spear attacks are too fast for the hammer. Needs something with less acceleration to balance the force. I also wish I could figure out the .anm exporting in Blender. Then I'd try to put my own animations in for a lot of the weapons Maybe I can figure out the .bvh conversion. That was mentioned in an old video, but it might still be working.
Re: Project Showoff
This is a my new map called as a Burned down house a.k.a Bandit's hideout
it don't look much from above but Don't judge a book by its cover : )
http://ogmods.antonriehl.com/downloads/burnsed.7z
Map is updated and it also contain's Korban3's working hammer.
^^^^^^^^^^^^^^^^^
Download link
http://youtu.be/wboEQDny1v4
also created a video about the map just in case.
it don't look much from above but Don't judge a book by its cover : )
http://ogmods.antonriehl.com/downloads/burnsed.7z
Map is updated and it also contain's Korban3's working hammer.
^^^^^^^^^^^^^^^^^
Download link
http://youtu.be/wboEQDny1v4
also created a video about the map just in case.
Re: Project Showoff
I'm currently working on an extension of the Suspension parkour map made by jacktheawesome (original: viewtopic.php?f=13&t=12181). It's not finished yet but hopefully it will be finished somewhere next week.
Here is a video of what I have currently:
Here is a video of what I have currently:
Re: Project Showoff
Hey SPFers,
Just did an update to my little music mod. There is no new material, but it now works with the "sad" music. Also, in it's current incarnation, the music plays better through combat, so it doesn't restart every time someone dies.
Here is Anton's Music Mod v1.1
(Tested on a163)
(For those who don't know, this is a music mod I wrote for Lugaru that I ported over to Overgrowth.)
Just did an update to my little music mod. There is no new material, but it now works with the "sad" music. Also, in it's current incarnation, the music plays better through combat, so it doesn't restart every time someone dies.
Here is Anton's Music Mod v1.1
(Tested on a163)
(For those who don't know, this is a music mod I wrote for Lugaru that I ported over to Overgrowth.)
Re: Project Showoff
my first thing i built, decided to make a reconstruction of this image.
not completely finished but the last parts is going to take som time so not interessted in it right now
fullrez
trying to make the roundtowers was a pain also
http://i126.photobucket.com/albums/p120 ... t00001.jpg
not completely finished but the last parts is going to take som time so not interessted in it right now
fullrez
trying to make the roundtowers was a pain also
http://i126.photobucket.com/albums/p120 ... t00001.jpg
Re: Project Showoff
Cool castle. I would think there are some rounded things or cylindrical bits somewhere in the Objects folder. You could also make your own objects as well, if you would like. It would definitely be easier and smoother than blocked towers. Although bravo on making them look good without a tower object!
Re: Project Showoff
Not sure if this counts, but here's the log interface we'll be using in the in-game mod manager that will be a part of SUM OG Utilities:
Click image above to try it live online!
Click image above to try it live online!
- Drag the bottom bar to re-size the log.
- Double click the log bar to 'collapse' it.
- Click the small icon in the top-right corner to minimize the bar completely.
- Clicking the different buttons/levels of-course won't do anything in the browser.
Re: Project Showoff
Tried it out in Chrome, looks cool.
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Re: Project Showoff
I made a video on this one as well, with commentary this time, let me know if you like it better with commentary or without!Saedz wrote:This is a my new map called as a Burned down house a.k.a Bandit's hideout
it don't look much from above but Don't judge a book by its cover : )
http://ogmods.antonriehl.com/downloads/burnsed.7z
Map is updated and it also contain's Korban3's working hammer.
^^^^^^^^^^^^^^^^^
Download link
http://youtu.be/wboEQDny1v4
also created a video about the map just in case.
Re: Project Showoff
Hi
I just made a mod that leaves trails of blood behind dragged bodies
And someone told me to post it here
Soooo:
small trail
DOWNLOAD LINK: small blood trail
big trail
DOWNLOAD LINK: big blood trail
TADAAAA
I just made a mod that leaves trails of blood behind dragged bodies
And someone told me to post it here
Soooo:
small trail
DOWNLOAD LINK: small blood trail
big trail
DOWNLOAD LINK: big blood trail
TADAAAA
Re: Project Showoff
I remade my old arena mod, now supporting enemies with weapons. This is probably the most complex mod I've made (400 lines of AngelScript)
In this mod you fight increasingly difficult waves in an arena. Unlike my first arena mod, this does not break every level that isn't designed for this mod. You also gain full health after every wave.
To play, load a level called "arenamode.xml". If you die and don't want to restart press R and you will start at the beginning of the wave.
Hope you enjoy and feedback is appreciated!
EDIT: Updated the download link to newest version.
EDIT2: Moved to it's own thread now:
viewtopic.php?f=16&t=14354
In this mod you fight increasingly difficult waves in an arena. Unlike my first arena mod, this does not break every level that isn't designed for this mod. You also gain full health after every wave.
To play, load a level called "arenamode.xml". If you die and don't want to restart press R and you will start at the beginning of the wave.
Hope you enjoy and feedback is appreciated!
EDIT: Updated the download link to newest version.
EDIT2: Moved to it's own thread now:
viewtopic.php?f=16&t=14354
Last edited by ZramuliZ on Tue Jan 24, 2012 4:36 pm, edited 2 times in total.
Re: Project Showoff
Amazing job Zramuliz, this has been one of my all time favorite mods, and its great to see it get updated. The later waves are so brutal with weapons, I feel like this is a great dodging trainerZramuliZ wrote:I remade my old arena mod, now supporting enemies with weapons. This is probably the most complex mod I've made (400 lines of AngelScript)
In this mod you fight increasingly difficult waves in an arena. Unlike my first arena mod, this does not break every level that isn't designed for this mod. You also gain full health after every wave.
To play, load a level called "arenamode.xml". If you die and don't want to restart press R and you will start at the beginning of the wave.
Download!
Extract and merge the Data folder with your Overgrowth/Data folder.
Hope you enjoy and feedback is appreciated!
Last edited by Aaron on Fri Jan 13, 2012 5:35 am, edited 1 time in total.
Re: Project Showoff
ZramuliZ wrote:I remade my old arena mod, now supporting enemies with weapons. This is probably the most complex mod I've made (400 lines of AngelScript)
In this mod you fight increasingly difficult waves in an arena. Unlike my first arena mod, this does not break every level that isn't designed for this mod. You also gain full health after every wave.
To play, load a level called "arenamode.xml". If you die and don't want to restart press R and you will start at the beginning of the wave.
Download!
Extract and merge the Data folder with your Overgrowth/Data folder.
Hope you enjoy and feedback is appreciated!
How my evening went:
1. Relax and watch a movie.
2. Become really tired
3. Start to go to bed
4. Find an amazing mod on the forums
5. install mod...
8... wait what time is it?!? I've been playing how many hours?!?
Fantastic work as always ZramuliZ! When you beat those tougher groups, it is definitely a great feeling! I love that the knife wounds stay, even though health is restored... All in all, one of your best mods so far! Really nice work!