[MOD]Multiple Weapons, Dropping Items, and More(Update 2)
[MOD]Multiple Weapons, Dropping Items, and More(Update 2)
Introduction:
This is a thread dedicated to modding receiver. I will post my latest updates here so stay tuned. You can also suggest what I should (try) to do next and what you think of what I've done so far.
First Post:
A simple mod that still needs more work, anyways tell me what you think.
Update 1:
Dropping Items
Update 2:
Preview of Field Strip
This is a thread dedicated to modding receiver. I will post my latest updates here so stay tuned. You can also suggest what I should (try) to do next and what you think of what I've done so far.
First Post:
A simple mod that still needs more work, anyways tell me what you think.
Update 1:
Dropping Items
Update 2:
Preview of Field Strip
Last edited by ChinoNino on Sun Jul 21, 2013 10:54 pm, edited 2 times in total.
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- Posts: 143
- Joined: Wed Apr 18, 2012 11:18 am
Re: Simple mod for dual weapons
looks cools, can you also make it possible to dualwield?
Re: Simple mod for dual weapons
Both guns would have to have locked positions on the screen, of course.Parco Folgore wrote:looks cools, can you also make it possible to dualwield?
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- Posts: 154
- Joined: Mon Jan 28, 2013 9:55 pm
Re: Simple mod for dual weapons
Or they could move in sync.Timbles wrote:Both guns would have to have locked positions on the screen, of course.Parco Folgore wrote:looks cools, can you also make it possible to dualwield?
This would be really cool, though. Especially if you could wield two different types of guns at once.
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- Posts: 131
- Joined: Mon Oct 08, 2012 3:05 pm
Re: Simple mod for dual weapons
how would you even manipulate them? if you wanted to do anything other than pull the trigger, you'd need to first holster the other weapon.
@OP: that is really cool!
@OP: that is really cool!
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- Posts: 8
- Joined: Mon Apr 15, 2013 3:21 am
Re: Simple mod for dual weapons
Considering that Receiver tries to be realistic, that IS one of the main problems with dual-wielding in real life. The most that you can really do with little difficulty is drop the magazine and operate an ambidextrous safety, and some people have the thumb strength to press-check for a loaded gun. Other than that, you pretty much need to put one of the guns down if you don't want to fumble everything badly. Not to mention the inability to look down the sights during traditional film dual-wielding.how would you even manipulate them? if you wanted to do anything other than pull the trigger, you'd need to first holster the other weapon.
Re: Simple mod for dual weapons
Maybe the second gun could replace the flashlight. You could dual-wield without aiming, or aim one gun and hold the second gun like you would the flashlight, you just couldn't fire it.
Re: Simple mod for dual weapons
I just had a thought of how awkward it would be holding a gun in your mouth, like you do when inserting bullets while carrying a flashlight.tNEOXXI wrote:Maybe the second gun could replace the flashlight. You could dual-wield without aiming, or aim one gun and hold the second gun like you would the flashlight, you just couldn't fire it.
Re: Mods for Receiver
Update 1: I rewrote the script into C# since that is what I prefer and I have also added the ability to drop unwanted items.
Re: Mods for Receiver
Here's a little preview of what I'm working on. As you might have guessed I'm trying to implement a field strip feature for the 1911. It has been really annoying to mod receiver lately due to the lack of comments in the code and I've had to figure out how the animations for the guns work. Anyway I want the field strip to be done the same way as shown in this video where you take the slide off first before you remove the bushing and the spring components.
Re: [MOD]Multiple Weapons, Dropping Items, and More(Update 2
Got to give you credit, this is certainly in the spirit of the original intent of the game. They wanted you to learn something about your weapon, well I guess this would do it! I hope you do get the code cleaned up or whatever is needed, even if modders could work from a clean base you'd have contributed something truly great to the community.
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- Posts: 2
- Joined: Sat Oct 26, 2013 8:49 am
Re: [MOD]Multiple Weapons, Dropping Items, and More(Update 2
this looks really cool! when can we expect a download? - at least of what's already finished...