Post
by APsychonaut » Tue Feb 11, 2014 7:42 am
and then it struck me. thompson drum mags, and cigarettes.
drum mags: 50 rounds, rarely found loaded, never found full. bonus points if they randomly interchange spawns with the regular mags.
cigarettes: occupies the slot the torch does, when doing stuff like fiddling with mags. just a cylinder that sits there and smokes (alternately dimly illuminates) - lasts a few minutes, before dying torch style (i know coding one to actually burn away would be nigh on impossible). could spawn in with any weapon. can't sprint when smoking (my god have you ever tried doing that? x.x)
...that would need a lighter, now that i think about it. i feel like a zippo would be fun to play with, receiver style, too.
all of this, of course josh, if you feel like it. i don't know how laborious making the code for new actions is.