Hey Josh, I love your additions to the game. If Wolfire just ask nice enough, your weapons could indeed become part of the game without any hassle.
Since I'm not using any other mod than yours, I'd like you to implement some changes to add to the authenticity of the game. I loved how there was an echo in some of the stages because it added depth to the atmosphere, see if you can add more to the other stages.
If you want to make a HD-remix of the gun sounds, please do so. Some of the sounds are corky but some really feel like you're there on the range shooting.
For a good source of gun sounds I really recommend the old game Global Operations sound files for guns since they were recorded professionally. The actual gun sounds are somewhat corky, but the gun maneuver sounds are real. All the files are in wave format and can be grabbed from the installation folder if you find the game on the Internet that is.
Addition:
Trigger reset sound. If you hold the trigger down and follow through a shot, when mouse button is released you will here a gentle click sound for when the trigger is reset and ready for the next shot. You can already hear when slomo mode is activated how the slide sounds after each shot, but you can't hear it while the gun is shot without slomo mode. So it would probably be easy to program a small sound on mousebuttonRelease after the slide has gone back and forth.
Addition:
Your bolt rifle was great. A great addition for players who want that "innawoods" feel for taking down the drones. The rifle cartridges look as bad as the revolver cartridges though, which just feels odd.
There's a secret with bolt rifles that will add some realism to it. On most, there's a safety latch at the back of the bolt or near the trigger. I don't know the actual model used in game, but it looks similar to a mauser. But the extended magazine department hints that it's a rifle that should store more than 5 bullets.
And here's the secret. If you pull the trigger on a bolt rifle while the bolt is moved forward, the hammer is not cocked. This will put a round in the chamber, but not cock the hammer which renders the trigger useless.
I think it would be neat to see it happen in game when someone accidentally holds the trigger down while working the bolt and the hammer doesn't cock.
Because if you play around with the other guns you'll find funny things that happen when holding keys while holding the trigger. If you hold T while shooting, the slide lock will engage and the game will put the gun as if it was empty.
If you hold the trigger and switch the Glock to Full Auto, it will empty the mag.
If you hold the trigger and press F you will decock the gun.
So if you hold the trigger and cycle the bolt, it should not be cocked.
Also, I'd like a way to hold the T button to prevent the casing from flying out while the bolt is pulled back. Because if you accidentally hold the trigger while cycling the bolt, you don't have to pull the bolt all the way back to cock the hammer, just a short 1½ inch or so.
As seen in this picture:
Behind and above the trigger and the yellow rod is a small notch which the hammer rests on as the bolt is pushed forward. The notch is pulled down when the trigger is puller as to release the hammer and strike the bullet.
And Josh, for us half noobs out there. Could you provide us with a stock model of a gun and tell us what program to run, I could make some nice models by watching youtube and then you could just use the scripting of already existing guns. You should also get a git-hub if you want people to add to your stuff.
There's some pretty interesting guns out there that could make the gun fun and challenging to play.