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A couple of questions concerning Receiver

Posted: Tue Jun 19, 2012 9:27 pm
by IAmTheMoose
Hello everyone. Receiver looks awesome. I am very intrigued by what I have seen, but before I buy it I have a couple of questions.

1. What are the system requirements? I'm guessing for a game made in seven days the sys-req's are quite shallow, but I haven't seen anything anywhere that confirms (or denies) this.

2. Concerning map-generation, does the map generate as you play or is it completely fleshed out upon spawn? Are there limits or barriers in the world to keep you from progressing, or could you theoretically keep going indefinitely in any direction?

This looks like a ground-breaking mechanic, dev-team! Super cool.

Thanks for your time! :)

Re: A couple of questions concerning Receiver

Posted: Wed Jun 20, 2012 3:27 am
by Count Roland
being a game made in seven days and on unity it's not too well optimized so the requirements are pretty heavy actually. as far as I can tell the map is entirely generated when you start. the world is almost entirely inside and made from various building components, so it's probably got limits on it. keep in mind that I'm not part of the dev team, so I'm not too qualified to answer the second part. I would suggest buying it and trying it, wolfire is very lenient with their refund policy so if it didn't run you could just get your money back.

Re: A couple of questions concerning Receiver

Posted: Fri Jun 22, 2012 12:52 am
by Nostalgic_Link
I would definitely NOT purchase the game if you play 'inverted.'

Apparently, there's no way to change the mouse look inversion so I just wasted $5 and about 30 minutes of time trying to figure out why such a common feature is not there.

Re: A couple of questions concerning Receiver

Posted: Mon Jun 25, 2012 3:42 am
by Luminesque
Nostalgic_Link wrote:I would definitely NOT purchase the game if you play 'inverted.'

Apparently, there's no way to change the mouse look inversion so I just wasted $5 and about 30 minutes of time trying to figure out why such a common feature is not there.
Hey, sorry to bump an old thread (didn't want to start a new one just for this q), but why do you play inverted anyway? Is it a preference, or something to do with your mouse?
(Also wasting '$5 and 30min' sounds a bit weak... ask around in the steam forums and you'll hear some real shockers about their customer support :\ )
Anyway, Black Shades has inverted mouse support. Since the sauce is still available, you could try implementing it into Receiver (although I don't know how well
Lux

Re: A couple of questions concerning Receiver

Posted: Mon Jun 25, 2012 12:39 pm
by Jeff
Nostalgic_Link wrote:I would definitely NOT purchase the game if you play 'inverted.'

Apparently, there's no way to change the mouse look inversion so I just wasted $5 and about 30 minutes of time trying to figure out why such a common feature is not there.
This was added in RC5