"Transmiter" Ideas for prequel to Receiver
Posted: Thu Aug 30, 2012 12:51 am
Feel free to add any ideas you have, good or bad. And yes I know you guys are not making a sequel (or in this case, prequel) to Receiver but these are my ideas for a prequel and I wanna share them so shut awp.
EDIT: Holy mother of sweet cheese that is alot of words.
1: Situation (The name becomes clear here)
In the game the player is stuck in the same building as in Receiver, only there are a little more lights (but not many more) Same enemies as in Receiver but with a twist: If anything see's you, it sends a message to every other enemy in the closest rooms saying that you are here, which puts them on alert, which means the enemies have a much larger F.O.V. (Field of View) You have the 11 tapes that are in Receiver but they have nothing in them. You must find a safe place to record a tape. But once you record a tape, you have to move or you will be swarmed by those flying taser bots. If you record it with enemies nearby, Sentries will be put on alert mode, while taser bots search the area you tried to record in.
2: Gameplay
Practically the same, except for the recording stuff from above, and more weapons. I mean weapons like M16's and AK 74s, but their ammo isn't as plentyful as the pistol ammo. And the weapons themselves can only be found in cabinets that have medium scale protection. Pistol can also be found there or lying around rooms. Another twist is, weapons jam. *Like in FarCry 2* Weapons wear *that spelt correctly?* over time. Over time the weapons will get scratches in them and a little bit of dust on the top, then start jamming, jamming some more, and finally, the ejector of the gun blows off. You must either find a new gun, or use a hammer and 2 metal to make a new one, then attach it. *I'm no expert in guns so idk if that is possible* Which brings me to another new thing: a inventory. Here you can carry everything you find, from bullets to pistols. For guns bigger than a pistol you must grab a backpack. The more you fill your backpack, the slower you get, and the slower you run. Metal and hammers can be found in metalwork places around the building, albeit they are quite rare.
3: Doors
Using the same mechanic that Amnesia: The Dark Descent did. <--- All that needs to be said.
4: Rare, but big enemies
Ok so I lied when I said, "Same enemies as in Receiver." Get on my level. There should be these mildly big enemies that use multiple attacks such as sentry guns for fingers, tasers on knuckles, and spikes on elbows and shoulders. Kinda looking like http://www.cgrecord.net/2012/06/huge-mu ... ng-to.html "Scroll down to Warhound." And they are relentless. They will chase you anywhere and attempt to break down any doors you close in their path. Which can allow you to make a barricade to give yourself some time to decide what you will do next. And like I said, they should be rare.
5: Secret boss battle
I have no part here other than to give a recommendation to take inspiration from Shadow of the Colossus, and to say that it should be accessible only by code or by recording every tape. Which if done right, should be harder than collecting all the tapes in Receiver. Other than that, make it how you guys desire. *I know I'm talking like you guys are actually making it, live with it.*
6: *I have saved the best for last* CO-OP!
The co-op should be able to be hosted by internet or by lan. The players are spawned in a random place in the building, and have only a map of the current floor they are on. Making it incredibly difficult to meet up with someone. Then basically you guys take turns in recording the tapes. But there should be a second mode. Survival mode. *Also should be available in single player* The player(s) should start off with a weapon of their choice, but with 2 magazines. 1 full and the other random each time. The player(s) must fend off enemies, but move around to avoid being swarmed. 1st it starts with only 1-3 enemies at a time, then after 2 minutes 4-6 enemies start showing up, then increase it by 3 each 2 minutes. Mind you those are the size of groups that will show up. The groups show up in random numbers each 2 minutes. First there may be tons of groups, other times there may be hardly any. The player(s) must find food and water scattered around the building. Most commonly in kitchens, but also has some of the highest spawn rates. And (changeable by server host) friendly fire is on.
6 1/2: Official servers
Nothing needs to be said here.
That's all I can come up with right now, but I may add more ideas.
Feel free to add constructive criticism, compliments, or your own ideas.
EDIT: Holy mother of sweet cheese that is alot of words.
1: Situation (The name becomes clear here)
In the game the player is stuck in the same building as in Receiver, only there are a little more lights (but not many more) Same enemies as in Receiver but with a twist: If anything see's you, it sends a message to every other enemy in the closest rooms saying that you are here, which puts them on alert, which means the enemies have a much larger F.O.V. (Field of View) You have the 11 tapes that are in Receiver but they have nothing in them. You must find a safe place to record a tape. But once you record a tape, you have to move or you will be swarmed by those flying taser bots. If you record it with enemies nearby, Sentries will be put on alert mode, while taser bots search the area you tried to record in.
2: Gameplay
Practically the same, except for the recording stuff from above, and more weapons. I mean weapons like M16's and AK 74s, but their ammo isn't as plentyful as the pistol ammo. And the weapons themselves can only be found in cabinets that have medium scale protection. Pistol can also be found there or lying around rooms. Another twist is, weapons jam. *Like in FarCry 2* Weapons wear *that spelt correctly?* over time. Over time the weapons will get scratches in them and a little bit of dust on the top, then start jamming, jamming some more, and finally, the ejector of the gun blows off. You must either find a new gun, or use a hammer and 2 metal to make a new one, then attach it. *I'm no expert in guns so idk if that is possible* Which brings me to another new thing: a inventory. Here you can carry everything you find, from bullets to pistols. For guns bigger than a pistol you must grab a backpack. The more you fill your backpack, the slower you get, and the slower you run. Metal and hammers can be found in metalwork places around the building, albeit they are quite rare.
3: Doors
Using the same mechanic that Amnesia: The Dark Descent did. <--- All that needs to be said.
4: Rare, but big enemies
Ok so I lied when I said, "Same enemies as in Receiver." Get on my level. There should be these mildly big enemies that use multiple attacks such as sentry guns for fingers, tasers on knuckles, and spikes on elbows and shoulders. Kinda looking like http://www.cgrecord.net/2012/06/huge-mu ... ng-to.html "Scroll down to Warhound." And they are relentless. They will chase you anywhere and attempt to break down any doors you close in their path. Which can allow you to make a barricade to give yourself some time to decide what you will do next. And like I said, they should be rare.
5: Secret boss battle
I have no part here other than to give a recommendation to take inspiration from Shadow of the Colossus, and to say that it should be accessible only by code or by recording every tape. Which if done right, should be harder than collecting all the tapes in Receiver. Other than that, make it how you guys desire. *I know I'm talking like you guys are actually making it, live with it.*
6: *I have saved the best for last* CO-OP!
The co-op should be able to be hosted by internet or by lan. The players are spawned in a random place in the building, and have only a map of the current floor they are on. Making it incredibly difficult to meet up with someone. Then basically you guys take turns in recording the tapes. But there should be a second mode. Survival mode. *Also should be available in single player* The player(s) should start off with a weapon of their choice, but with 2 magazines. 1 full and the other random each time. The player(s) must fend off enemies, but move around to avoid being swarmed. 1st it starts with only 1-3 enemies at a time, then after 2 minutes 4-6 enemies start showing up, then increase it by 3 each 2 minutes. Mind you those are the size of groups that will show up. The groups show up in random numbers each 2 minutes. First there may be tons of groups, other times there may be hardly any. The player(s) must find food and water scattered around the building. Most commonly in kitchens, but also has some of the highest spawn rates. And (changeable by server host) friendly fire is on.
6 1/2: Official servers
Nothing needs to be said here.
That's all I can come up with right now, but I may add more ideas.
Feel free to add constructive criticism, compliments, or your own ideas.