Needed Idea - Combat Knife
Posted: Fri Sep 21, 2012 8:18 pm
With the release of the first content update adding various needed (or extra) features, here's another thing that I think is pretty needed.
Have you ever found yourself without any ammo, bots in front and back of you any no chance to run past them? Well, now you have just a little chance to survive. Introducing... the combat knife!
Combat knife is a findable item, very, very similar to the flashlight, so if you're lucky, you can start with one. Knife's animations are also similar, it's held in the same way with weapon as flashlight (so MW2/3), but in its own way alone (I think like in CS). It's also held in your teeth sometimes, but sideways.
When held, knife has its own hotkey, that causes it to strike. If it's held alone, left-click also causes it to strike. Those strikes has the same power as a bullet, but are pretty unreliable due to short range, however you just might his a turret in the right spot with it to save some ammo.
Because flashlight and knife are so similar, you can hold only one with your gun. This leads to a choice - if you are feeling safe and in mood for searching, you pull your flashlight, if you're feeling cautious and want to have some additional support, you pick a knife. It can be used when you're out of ammo, your magazine is empty and you need to strike fast or to save a couple bullets on a kill. Or to show off by doing "only knife" run, if you're into such things.
Overall it's a pretty simple but needed feature. It uses some existing pieces of code while providing some new decisions and interactions.
Have you ever found yourself without any ammo, bots in front and back of you any no chance to run past them? Well, now you have just a little chance to survive. Introducing... the combat knife!
Combat knife is a findable item, very, very similar to the flashlight, so if you're lucky, you can start with one. Knife's animations are also similar, it's held in the same way with weapon as flashlight (so MW2/3), but in its own way alone (I think like in CS). It's also held in your teeth sometimes, but sideways.
When held, knife has its own hotkey, that causes it to strike. If it's held alone, left-click also causes it to strike. Those strikes has the same power as a bullet, but are pretty unreliable due to short range, however you just might his a turret in the right spot with it to save some ammo.
Because flashlight and knife are so similar, you can hold only one with your gun. This leads to a choice - if you are feeling safe and in mood for searching, you pull your flashlight, if you're feeling cautious and want to have some additional support, you pick a knife. It can be used when you're out of ammo, your magazine is empty and you need to strike fast or to save a couple bullets on a kill. Or to show off by doing "only knife" run, if you're into such things.
Overall it's a pretty simple but needed feature. It uses some existing pieces of code while providing some new decisions and interactions.