Oculus Rift support for receiver?

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Parco Folgore
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Oculus Rift support for receiver?

Post by Parco Folgore » Tue Feb 05, 2013 8:40 pm

i was looking around at the wiki for supported games for the oculus rift (for those of you who dont know:http://www.oculusvr.com/)
in the wiki i saw receiver was one of the planned games to support the oculus rift(http://en.wikipedia.org/wiki/Oculus_Rift) any updates?

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Anton
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Re: Oculus Rift support for receiver?

Post by Anton » Tue Feb 05, 2013 9:00 pm

I believe Oculus Rift has just started shipping its developer versions, and Wolfire will be receiving one of those. It will probably take some time after that for them to update it (also for Unity to add support). My guess is you won't see much progress on this for a little while.

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Glabbit
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Re: Oculus Rift support for receiver?

Post by Glabbit » Wed Feb 06, 2013 5:36 am

Oh my word.

If this happens, it will be Grandissimo. Fantasterous. Magnanimificent.
It would also potentially lead to some severe schizophrenia what with the "If your are receiving this in a fictional context, you are at a level that we cannot reach" line.

How delightfully dangerous.

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Parco Folgore
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Re: Oculus Rift support for receiver?

Post by Parco Folgore » Thu Feb 07, 2013 7:17 pm

once receiver gets supported im gonna buy the dev kit just for the awesomeness, the funny thing is that the dev kit comes in pieces so i will have to build the whole thing myself, gonna sit there and feel like a kid playing with lego

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Constance
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Re: Oculus Rift support for receiver?

Post by Constance » Sat Feb 09, 2013 6:01 pm

Anton wrote:I believe Oculus Rift has just started shipping its developer versions, and Wolfire will be receiving one of...
I see what you accidentally did there.

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Anton
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Re: Oculus Rift support for receiver?

Post by Anton » Sat Feb 09, 2013 6:04 pm

Timbles wrote:
Anton wrote:I believe Oculus Rift has just started shipping its developer versions, and Wolfire will be receiving one of...
I see what you accidentally did there.
Right... accident...

*waives arm*

These are not the killdrones you are looking for...

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Constance
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Re: Oculus Rift support for receiver?

Post by Constance » Sat Feb 09, 2013 7:14 pm

Anton wrote:
Timbles wrote:
Anton wrote:I believe Oculus Rift has just started shipping its developer versions, and Wolfire will be receiving one of...
I see what you accidentally did there.
Right... accident...

*waives arm*

These are not the killdrones you are looking for...
Oh. Well okay.

*beep*

What was that?

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Glabbit
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Re: Oculus Rift support for receiver?

Post by Glabbit » Sun Feb 10, 2013 6:32 am

Anton wrote:These are not the killdrones you are looking for...
And this is why we love you, Anton.

But is no one else excited/worried about the severe psychological confusion a fully Oculus Rift-integrated Receiver could cause?
I mean wow, guys.

Edit for correct hyphen placement. I am such a grammar nazi sometimes.
Last edited by Glabbit on Sun Feb 10, 2013 12:24 pm, edited 1 time in total.

atomtengeralattjaro
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Re: Oculus Rift support for receiver?

Post by atomtengeralattjaro » Sun Feb 10, 2013 9:43 am

We are already receiving the message in a fictional context. But I agree, too much immersion would freak the hell out of me.

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Constance
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Re: Oculus Rift support for receiver?

Post by Constance » Sun Feb 10, 2013 2:21 pm

Now that I think of it, shit that would be scary.
'Tis only an advantage!

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adwuga
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Re: Oculus Rift support for receiver?

Post by adwuga » Fri Feb 15, 2013 2:17 am

Glabbit wrote: But is no one else excited/worried about the severe psychological confusion a fully Oculus Rift-integrated Receiver could cause?
I mean wow, guys.
Every time I hear that music, I become paranoid, and I'm already pretty insane(I have occasional hallucinations, I talk to myself, etc.) , so I think I'll probably buy a gun and start shooting at random beeping noises if this happens.
I'm so excited.

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Re: Oculus Rift support for receiver?

Post by Constance » Fri Feb 15, 2013 2:21 am

>mfw I hear a beep
Image

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Re: Oculus Rift support for receiver?

Post by konchok » Fri May 17, 2013 1:01 am

I know this is an old thread, but does anyone know what the priority for adding rift support to receiver? I feel it would give the dev team an opportunity to mess with VR, and honestly this game is so close to perfect already, with it's minimalistic hud.

The other question, that I have, is if they have considered using the hydra controllers for VR mode?

I am getting my oculus rift in about a week, and I'm looking forward to entering Receiver.

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TehEpic
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Re: Oculus Rift support for receiver?

Post by TehEpic » Wed May 22, 2013 11:33 pm

I have no understanding as to how this will work, will you aim with your face? Since mine is constantly shaking and bouncing about when I'm playing this due to the massive amount of heart attacks I'm enduring. I probably won't be able to see or hit anything.

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Re: Oculus Rift support for receiver?

Post by Enemby » Thu May 23, 2013 10:58 pm

TehEpic wrote:I have no understanding as to how this will work, will you aim with your face? Since mine is constantly shaking and bouncing about when I'm playing this due to the massive amount of heart attacks I'm enduring. I probably won't be able to see or hit anything.
Pretty much. The Oculus Rift tracks the orientation of your head.

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