[WIP]Receiver Fixes
Posted: Sun Aug 11, 2013 7:29 pm
Hi!
I wanted to let you know that I'm working on some fixes for Receiver, most of what I want to add/fix is taken from Katemonster's topic: viewtopic.php?f=17&t=16833
I will update this whenever I add/fix something.
(I also want to adapt Receiver to the new Unity 4.2)
But, there's a little problem:
1) I usually use C# with unity, and I don't use nor know javascript. But I can learn it easily.
2) I won't be able to compile the game with the full settings used by Wolfire Games, because they probably have a Unity Pro license and I don't.
Aaand, I currently can't afford a pro license, despite needing one. (1500$)
If this is a big problem for you, ignore this topic.
What I'm working on at the moment:
Halted to work on my own game. It's nothing special, in case you're wondering. Kinda new to Unity (And game programming)
Completed:
- Prevented cylinder from being opened when hammer is cocked.
- Fixed shock drones not falling when killed over distance.
- Fixed dead turrets not pointing downward in sadness when completely dead. This doesn't include damage to parts.
Video showing above features: http://www.youtube.com/watch?v=IOYi__btaw8
- Fixed being able to spin the cylinder while it's closed.
- Added the firing pin to the revolver. http://i.imgur.com/nUZP6LH.png
- G17 is now darker. http://i.imgur.com/Icrfjzn.png
- Hammer cocking when pulling the trigger just a little seems to have been fixed.
Download:
Nope, not yet
I wanted to let you know that I'm working on some fixes for Receiver, most of what I want to add/fix is taken from Katemonster's topic: viewtopic.php?f=17&t=16833
I will update this whenever I add/fix something.
(I also want to adapt Receiver to the new Unity 4.2)
But, there's a little problem:
1) I usually use C# with unity, and I don't use nor know javascript. But I can learn it easily.
2) I won't be able to compile the game with the full settings used by Wolfire Games, because they probably have a Unity Pro license and I don't.
Aaand, I currently can't afford a pro license, despite needing one. (1500$)
If this is a big problem for you, ignore this topic.
What I'm working on at the moment:
Halted to work on my own game. It's nothing special, in case you're wondering. Kinda new to Unity (And game programming)
Completed:
- Prevented cylinder from being opened when hammer is cocked.
- Fixed shock drones not falling when killed over distance.
- Fixed dead turrets not pointing downward in sadness when completely dead. This doesn't include damage to parts.
Video showing above features: http://www.youtube.com/watch?v=IOYi__btaw8
- Fixed being able to spin the cylinder while it's closed.
- Added the firing pin to the revolver. http://i.imgur.com/nUZP6LH.png
- G17 is now darker. http://i.imgur.com/Icrfjzn.png
- Hammer cocking when pulling the trigger just a little seems to have been fixed.
Download:
Nope, not yet