Receiver with GlovePIE mouse problem

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[email protected]
Posts: 5
Joined: Wed Apr 03, 2013 7:09 am

Receiver with GlovePIE mouse problem

Post by [email protected] » Fri Aug 16, 2013 7:21 pm

Hello everybody! Recently I started playing Receiver and I told myself "This game is so freakin' realistic with the guns! It would be even better with a Wiimote!", so I started a small GlovePIE script, so everything goes well for the keyboard, but it doesn't works for the mouse, and I don't understand why because I can move the cursor around on Windows. So here's my script:

Code: Select all

if Wiimote.PointerVisible then
   Mouse.x = Wiimote.PointerX
   Mouse.y = Wiimote.PointerY
endif

//mouse.CursorPosX = 1920-round((Wiimote.dot1x/1012)*1920)
//mouse.CursorPosY = round((Wiimote.dot1y/800)*1080)

Key.D=Wiimote.Right
Key.A=Wiimote.Left
Key.W=Wiimote.Up
Key.S=Wiimote.Down
Key.Space=Wiimote.Two
Key.C=Wiimote.One
Key.Divide=Wiimote.Home
Mouse.LeftButton=Wiimote.B
Key.LeftShift=Wiimote.A
Key.R=Wiimote.SwingHorizontal
Key.Q=Wiimote.SwingUp
Key.E=Wiimote.SwingDown
Can anybody help me please? Thanks!

PS: I use an azerty keyboard.

User avatar
AmorphousGamer
Posts: 832
Joined: Sat Jul 06, 2013 2:41 am
Location: Montgomery, Alabama

Re: Receiver with GlovePIE mouse problem

Post by AmorphousGamer » Fri Aug 16, 2013 8:19 pm

I can't really help with your problem, but I would like to say Receiver with movement controls sounds fucking amazing.

[email protected]
Posts: 5
Joined: Wed Apr 03, 2013 7:09 am

Re: Receiver with GlovePIE mouse problem

Post by [email protected] » Sat Aug 17, 2013 5:54 pm

I did it! It is a bit hard to aim but it's cool:

Code: Select all

debug = Wiimote.dot1y

//if Wiimote.PointerVisible then
//   Mouse.DirectInputX = 1920-round((Wiimote.dot1x/1016)*1920)
//   Mouse.DirectInputY = round((Wiimote.dot1y/760)*1080)
//endif
if Wiimote.PointerVisible and Wiimote.Nunchuk.ZButton then
   Key.X=TRUE
   mouse.DirectInputX = mouse.DirectInputX + 50*(Wiimote1.pointerX - 1/2)
   mouse.DirectInputY = mouse.DirectInputY + 35*(Wiimote1.pointerY - 1/2)
elseif not Wiimote.Nunchuk.ZButton then
   Key.X=FALSE
   mouse.DirectInputX = mouse.DirectInputX + 12.5*(Nunchuck.JoyX)
   mouse.DirectInputY = mouse.DirectInputY + 8.75*(Nunchuck.JoyY)
endif



//mouse.CursorPosX = 1920-round((Wiimote.dot1x/1012)*1920)
//mouse.CursorPosY = round((Wiimote.dot1y/800)*1080)

Key.D=Wiimote.Right
Key.A=Wiimote.Left
Key.W=Wiimote.Up
Key.S=Wiimote.Down
Key.Space=Wiimote.Two
Key.C=Wiimote.One
Key.Divide=Wiimote.Home
Key.Tab=Nunchuck.ZButton
Key.G=Nunchuck.C

Key.LeftShift=Wiimote.A
Key.R=Wiimote.SwingHorizontal
Key.Q=Wiimote.SwingUp OR Wiimote.Plus
Key.E=Wiimote.SwingDown

Mouse.LeftButton=Wiimote.B

if Wiimote.B=true then
   wiimote.rumble = true
   wait 10 ms
   wiimote.rumble = false
endif
You move with the arrows and aim with the Nunckuck, but if you hold the Nunchuck Z button, you'll aim with the Wiimote. This is still not finished, you'll see that's it's not really playable, but I'm working on it!

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