Hahaha sorry I've been real lazy lately but it's 99.9% ready, every time I think it's ready I find/remember something that needs to be changed. I'll have to send you a build to test it before I post the mac version, so you'll be getting it early, but the actual post will be tomorrow for sure. Do you have an email or something I can contact you with? I'm not authorized to send PMs on here.
God's Helix wrote:-snip-
Glad to hear you like it! As Psychonaut said there's some cheats already in the game to refill your loose bullet line, I also added one for a bottomless magazine (infinf). In the next update a big pile of loose rounds will be on the range table for guns without magazines so you won't need to use them (for a bit at least). No robots on the range is a good idea, though I'm not sure where to make an option for that, maybe in the main menu... Anyways I'm not going to try to add anything else until after I post this update, it's been taking too long, but I'll keep that written down.
APsychonaut wrote:drum mags/smokes
Hmm that drum mag idea is really good, though I think it would be kind of pointless if they were rarely
loaded as I've heard you need to take it apart or at least remove some plate to be able to put rounds inside, but a super rare chance to find one would be pretty cool. I will keep that written down! I like the cigarette idea too, it's easy to picture with the way the flashlight goes into your mouth, and flicking a lighter with the scroll wheel or something.. You're right about the burning part being hard though, not too sure how I'd do that other than just decreasing the scale on one axis. That's a weird idea and I like it, though I'm not sure if it would really be worth the effort :P
Korban3 wrote:EDIT: I also need to get around to making the FS2000 models for you. I have some free time and I think I should stop putting it off.
It's cool, take your time! I'm quite the lazy man myself, as you've probably noticed.