Springs in the 7DFPS unity project?

The place to discuss all things Receiver.
Post Reply
Posts: 2
Joined: Thu Sep 11, 2014 9:16 pm

Springs in the 7DFPS unity project?

Post by dood » Sat Sep 27, 2014 7:47 pm

I synced the 7DFPS code/unity project from Git and when I start Receiver from within Unity, the gun doesn't have the nice smooth feeling springy animation that the version I purchased from Steam does. Does anyone know how to turn this on?

Project Leader
Posts: 1995
Joined: Wed Nov 19, 2003 10:45 pm

Re: Springs in the 7DFPS unity project?

Post by David » Mon Oct 06, 2014 3:38 pm

I was messing with the Receiver springs before my GDC talk so I could show the before/after of all the different effects, so some of those may still be disabled in the Github build. You could try checking out the repository from before I made those changes, or could try making sure that any variables like "disable_springs" or "disable_recoil" are set to "false".

Post Reply